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ISM: Will the Move be Overrun with Shovelware

Ironstar writes: For roughly 4 years now we have experienced what the Wii has had to offer in terms of motion control. When I first bought the system, I was amazed at how it could incorporate motion into games like Zelda and Mario Galaxy. However, throughout the past couple of years my Wii has been collecting dust on the shelf thanks to an uneventful list of Shovelware titles released for the system. Fast forward to 2010 with Sony’s release of Playstation Move.

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ironstarmovement.com
Nitrowolf25729d ago

i hope not
i mean if they do then keep it on PSN rather then put it on disc

8-bit5729d ago

I don't think it matters as long as Sony is still supporting it with AAA titles like LBP2, Killzone 3, GT5, SOCOM, inFamous and so on.

-Alpha5729d ago (Edited 5729d ago )

I'm glad you said that because with this line of reasoning the Wii too has a great amount of games and the console isn't

a) gimmicky
b) casual

Despite the many casual games and the devs that cash in on motion controls there are still a lot of great Wii games. Unfortunately the reputation of the Wii has largely focused on the negative aspects of its casual market and gimmicky games.

The problem is that if the Move is overrun (key word) with shovelware like the Wii has been then that's the negative image/reputation it will get. I know Sony said they wouldn't let bad games get developed, but I doubt they would turn away profits or stunt the Move library if developers are willing to work with it.

Besides, it's good news for Sony and consumers. Sony gets profits for devs wanting to use their products and consumers get to buy what they want.

There are bound to be devs who cash in on the motion craze, but I do think that as long as there are games that use the motion well then I can care less for shovelware because I'll have something to buy anyway.

The only people that seem to care about shovelware are the people who keep a personal tally for "Teh Conzole Warz!" Seriously, why care as long as great titles come out? People who are concerned seem to be the ones fearful that the anti-Move fanboys will have some sort of fuel. But I don't see how overrunning a product with shovelware will affect my enjoyment of the games I want to play, no matter the chance that my Move games may be of minority appeal.

8-bit5729d ago (Edited 5729d ago )

"There are bound to be devs who cash in on the motion craze, but I do think that as long as there are games that use the motion well then I can care less for shovelware because I'll have something to buy anyway."

That's exactly what I was getting at. The image that PS3 leaves with me is painted with it's exclusive titles and not multiplats, ports or shovelware.

Nitrowolf25729d ago (Edited 5729d ago )

there are a lot of great Wii Titles out there, my issue with shovel ware is that devs can get to caught up in them just for the cash. They are easy and inexpensive to make. Wii has many of them, honestly i think devs could put more time working on better titles ( like no more heroes, madworld, and other titles)

i don't really see it happening, i mean some of the great 3rd party games on wii don't sell well because devs know that shovel ware is what makes it sell, as for PS3 it is different

i mean i am okay with shovel ware titles, but it is when we see constant release of nothing but them that starts to bug me and big titles are far away from release. That what killed the wii for me, great games just releasing later and shovel games releasing every month. I bought Move to use it, but i don't want it to be one of those thing where i put away for a couple of month and then take it out when a killer game comes out.
but i don't see that happening to the ps3
Wii revolves around shovel ware, whereas PS3 is variety.

-Alpha5729d ago (Edited 5729d ago )

"The image that PS3 leaves with me is painted with it's exclusive titles and not multiplats, ports or shovelware."

And this is exactly the image people ought to have of the Wii, but they don't. They largely associate the console with ports, shovelware, etc. despite the fact that there are good games on the Wii. Even great Wii games-- take SMG2 for example-- are forgotten quickly because the Wii isn't seen as a relevant console. Only the PS3 and 360 matter to most on the internet.

I think NitroWolf makes the best point that the issue with shovelware is that devs can get caught up in the craze. Take Guerilla Games and their controls. They've gotten an earful from the core Killzone community for apparently "selling out" and "going casual". The devs themselves admit they want to appeal to a wider audience, yet carefully claim that the hardcore are still at the heart.

Gamers fear the casual gamers and the Wii is associated as the root of this evil. To me, I think quality developers can please the core audience regardless of the motion generation. But then again, games like MW2 have taken the reputation of talents like IW down the Sh*tter and even GG has been accused of doing the same. I think though that the hardcore are afraid of the slightest chance that their game is trying to appeal to a wider audience. Personally I don't see a problem. GG still has a hardcore game, and the controls will benefit from being more responsive, not alienate the faithful audience. And guys like Treyarch are making their game "hardcore" by adding recoil, more health, etc. Even Sucker Punch tried to go the "casual" way by changing Cole but the core audience fought back.

All of this pisses core audiences off.

My point is this: The Move is bound to have shovelware but that shouldn't matter since having a Hannah Montana game no way affects your enjoyment of Killzone 3. But, as Nitro points out, there is evidence to show that devs can't as so much dip their toes in casual waters without their audience freaking out. People seem defensive to me, the question is, does shovelware really affect your games? I don't know, I can see the answer going both ways now :)

Bathyj5729d ago

You guys are saying fine, let the shovelware come as long as the good games come to. In theory thats ok. My worry is that theres only so many games that get made a year, theres only so many devs to go around, theres only so much money to allocate to developement.

If a bunch small devs I've never heard of and maid their bones on iPhone games want to cash in, then why should I care. But if Ubisoft, EA, Capcom or any other big name start just phoning in wagglecrap, then it means one more title gone that they could have put some effort into and it will go down as a missed oppurtunity.

But like everything in life, the right balance is the answer. Let hope they find it.

-Alpha5729d ago (Edited 5729d ago )

I don't have much faith in the third party devs, but I do trust Sony's First Party to represent the Move quite a bit.

I know that devs may cash-in but if they do, doesn't that make them bad devs to begin with? If they don't put the effort in then why assume that they ever would? I'm sure third party devs will utilize Move right, but there naturally are more bad devs than good ones

moparful995729d ago (Edited 5729d ago )

"Take Guerilla Games and their controls. They've gotten an earful from the core Killzone community for apparently "selling out" and "going casual". The devs themselves admit they want to appeal to a wider audience, yet carefully claim that the hardcore are still at the heart."

This outcry was from the fact that people were still leary of the move based solely on their experiences with the wii.. Let's face it the wii has that casual stigma because thats what dominates the software on the console... Yes there are great games on the wii but the number of shovelware/casual titles outnumber the great core games 3:1.. But as far as sony goes they have the best track record when it comes to software.. They have(arguably) the best lineup of first party developers in the industry and they pump out AAA hit after AAA hit.. This bodes well for move as well.. Now a week after launch we are seeing the move being lauded with praise and the core audience is seeing just how much move can enhance the already solid gameplay in the killzone franchise.. In fact after watching that developer walk through of kz3 with the move I was sold.. I made up my mind that day that I was buying move day 1.. I kept my end of the bargain and the wait for kz3 has me absolutely loving sports champions and resident evil 5 gold edition.. Besides at the end of the day ps3 gamers have a discerning taste and titles that suck or are quick cash ins sell miserably on the ps3.. What makes you think that shovelware will overrun the cataloge? If anything move will be a wake up call to the developers working on wii titles.. That extra bit of attention to detail and more passion lends itself to a great game which in turn breeds great sales..

rockleex5729d ago (Edited 5729d ago )

They have quality control.

Seriously.

They have checking procedures to make sure developers don't make too many of the same games.

For example, if there's 5 side-scrolling shooter games on the PS3, the developer that wants to make another side-scrolling shooter MUST have an innovative idea/twist to the same old mechanics.

There was an article on Sony's quality control awhile back.

Basically, Sony will control the amount of shovelware that comes towards the PS3's way. Then Sony will encourage innovation towards those turned down developers if they REALLY want their game on the PS3.

For assurance, check out DigitalAnalog's 1.3 post down below.

And that's even without reading the quality control article yet.

Ju5729d ago (Edited 5729d ago )

One difference is, Sony has the reputation to sell top notch products. Now, if you agree with it or not is a different discussion. But a big part of the company image is based on high end product placement.

The Move is no different. The PS3 is no different. You can discuss performance, but built quality is usually top notch.

Shovelware certainly counters that reputation. For a players personal view you can easily justify that in saying "as long as I get my HQ games, I am all set". From a marketing perspective, I am not sure if that's where you want to go.

I am also not really happy about it too much. An example Racket Sports. This is a game which plays like a Wii game - sorry to say. It simply does not meet the precision other move games deliver. It is simply a Wii game using HD graphics; but the rest is still the same. We will see more of those coming down the road because the development effort is rather small and allows companies to "double dip".

How do I as a consumer know what to buy? I would have hoped, the game would have been an improvement. Say, if I'd have a choice to get either version, would I get the PS3 version just because of fancy graphics? I think that's not enough. I would want to utilize to controls the same way they utilize the better visuals on the platform. And yet, we get a game which already exists, gets a straight port just to "cash in on the motion craze".

The good thing is, we have demos. Everybody can try out the games before we buy. This will hopefully sort out the good from the extraordinary games. OTHO, I almost would look like if the game is available on the Wii, then I wouldn't even consider buying it for the PS3 (that's a bit harsh, and possibly not justified).

Racket Sports is an example which triggers that reaction in me. Which is a pitty. I certainly would want to see Battalion Wars 3 in 1080p on the PS3.

+ Show (6) more repliesLast reply 5729d ago
shoddy5729d ago

maybe metal gear rising and that's just the first year out.

acky15729d ago

Metal Gear Rising is what will make me buy or not buy Move...that game would be perfect with that control scheme and if sony wants to sell more Move's they should push motion controls into that game.

moparful995729d ago

Let's see here Konami has a great relationship with sony? Check
Metal gear games synonomous with the playstation brand? Check
Sony gives konami a move dev kit? Check

I'm willing to hedge my bets that move will be intergrated with MGS:rising especially considering just how easy and cheap it was for zipper to patch socom and mag, capcom with re5, and quantum theory with heavy rain... If konami doesnt add move support I will seriously be shocked...

DigitalAnalog5729d ago (Edited 5729d ago )

Hey, in case you didn't get the memo. I've got some VERY interesting articles you NEED TO KNOW:

http://news.cnet.com/8301-1...

"That's exactly the situation Sony says it hopes to avoid. The last thing the company wants, Dyer said, is to see the Move have only a handful of titles worth playing. If something didn't work on the Wii--regardless of how viable the idea might be, he said--it just won't work with the Move either."

Here's gamasutra's interview with SCEA's Rob Dyer:

http://www.gamasutra.com/vi...

"I would assume that people are coming with games for Move which lead on Wii. They want to get them on your platform. Is there a problem?

RD: If it's day and date. If it's day and date, we'll work with them on it. If it's a port, then we'll move it a step, to the network. Unless it's something that they've done an incredible amount of adjusting... We want to be a one-to-one experience.

The Wii doesn't have a camera. We've got a camera. Use that camera, implement that in there. A lot of these guys don't want to. They just want to use the accelerometer and say, well... No. Not gonna happen. It doesn't work that way. Put the camera in there, make it work with that, get your trophies, up-res is, put some more content in, come on down."

Even ANOTHER article here:

http://wii.nintendolife.com...

"It was never going to work, anyway. It didn't work on the Wii for a reason. That category didn't. Why did you think it was going to work on this one, as well?" <------------ THIS

Look at that. I just got 3 articles cleaning out this speculation and I don't even own a gaming blog... yet.

-End statement

RageAgainstTheMShine5729d ago

PS3 is a different beast you just cant tame like the Gamecubic Wii.
You just can't make games on the PS3 in a conventional way. Nope. Like Bioware & Valve always state, you gotta invest time & skills to approach the PS3 game development.
Sony will be strict with its quality control.

Theoneneo815729d ago (Edited 5729d ago )

I point to this http://kotaku.com/5545970/s... Sony: if it didnt work on the wii dont try it here.

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FanOfGaming5729d ago

It's definitely possible, but I think the pros outweigh the cons. Good job.

units5729d ago

but i expect a lot of shovelware ports from the wii to the move

AmpedUP5729d ago (Edited 5729d ago )

Lets hope not. I don't want to walk into my local retailer and see a bunch of Shovelware on the wall. Hopefully Sony continues to have strict standards when allowing 3rd party developers to publish games on their system.

Neckbear5729d ago

Strict Standards?

Hannah Montana says hi.

Theoneneo815729d ago

Neck you do know Hana came out for every system right?

acky15729d ago

A company is not gonna have strict standards on any shovelware game that will make them a decent profit. Simples.

dredgewalker5729d ago

Please no more Hannah Montana's!!! My daughter made me watch with her a Hannah Montana marathon!! My eyes and ears hurt and my sense of manhood is extremely shaken! I refuse to buy any shovelware for the Move if they do come out.

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Neckbear5729d ago

Motion Controls scream SHOVELWARE HERE PLZ KTHNX, after all.

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80°

(For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

For Southeast Asia, new price changes.

Prices effective starting May 1st, 2026.

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blog.playstation.com
35d ago Replies(1)
BeHunted34d ago

Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses

andy8534d ago

Lets be honest raising prices doesn't do that when no one's buying it. I imagine the profit it greater selling 10 times more at a lower price

Pergele34d ago

Whatever you say buddy, let's all wear the tinfoil hats.

IceKoldKilla34d ago (Edited 34d ago )

LMFAO Your comment alone says a lot more about you than anything else. When has one game not selling 10 million copies made a company raise the prices of their console? Then Xbox would be costing $5000 by now lol. You remind of the crazy drug addicts on the street rambling on about conspiracies. xD You sure you don't need a hug, buddy?

ChunkyMonk34d ago

One game that Sony payed $200 million for. lol
Also, you sure were quick to get triggered. Maybe your the one who needs a hug?

Eonjay34d ago

If nothing else, we should be united against the real issue here. AI and unnecessary tariffs that are effecting all gamers.

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Athlon10134d ago (Edited 34d ago )

The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

S2Killinit33d ago

Its not the war. Its the RAM issue.

jznrpg33d ago

War is causing gas prices to rise. Transport of everything requires gas so the prices of those items go up as well. So it does have an impact

Athlon10133d ago (Edited 33d ago )

The blockage of the Straight of Hormuz due to the US-Iran war has affected raw components used in semi-conductor manufacturing such as bromine, aluminum, and helium. Iran had attacked the liquified natural gas (LNG) plant in Qatar which is a large producer (1/3 globally) of helium which is used in semiconductor etching. So it's the both the war and the RAM crises.

badz14934d ago

Oh no...should I get the Pro now before the price increase?

80°

Former Xbox Exec Says Developers Didn't Want a Sony Monopoly

Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.

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insider-gaming.com
47d ago Replies(2)
Reaper22_47d ago

I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.

CosmicTurtle47d ago

I think MS were and still are the richer company. They tried to acquire Sega back in the day (and considered doing so again more recently), they obviously bought exclusivity to Halo which was originally shown as a Mac title. I don’t think as a company MS can claim the moral high ground here. It’s a wilful lack of self awareness.

Of course Sony would try exactly the same if they had the resources, but when the PS2 dominated the industry was in a much healthier place with an abundance of great third parties.

This has been a depressing generation as far as first party decisions are concerned. The fact we are debating business plans rather than which game is better is a sad reflection of the state of things.

Darkseeker47d ago (Edited 47d ago )

There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.

S2Killinit47d ago

MS was definitely a bad influence on gaming.

raWfodog47d ago

I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.

I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.

Reaper22_47d ago (Edited 47d ago )

But first party studios aren't enough. They only make up a small portion of the industry. Without 3rd party there would be no industry for Microsoft or sony.Developing games take time and money and sometimes you gotta make moves to stay competitive.

raWfodog47d ago

Nah, I never said first-party was enough. I said it’s the ‘best way’ to drive gamers to your platform. 3rd-party is a free-for-all and there’s no guarantee that gamers will use your hardware to play the game. If you want to push your own software and/or hardware you need first-party, or at least exclusive deals with third-party studios.

SimpleDad47d ago

They Shure did a great job... 25 years later Xbox is dead.

Reaper22_47d ago

Then why be so emotional and continue to talk about it. Xbox will never die be ause it stays in so many people's head.

lodossrage47d ago

How can you even see him being "emotional" in that comment?

If anything, you're the emotional one, constantly trying to go at anyone that says anything against Microsoft. So when you call him emotional, it comes off as deflection

Elda47d ago

I own an XBSX & I can say it's becoming irrelevant out of the 3 current consoles.

47d ago Replies(2)
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40°

Sony Shows Off 20 Minutes of Crimson Desert on a Base PS5

Sony uploaded gameplay footage of Crimson Desert on a base PS5 running in what appears to be Quality Mode at a stable 30fps at 4K.

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powerupgaming.co.uk
BlazedKong73d ago

looks god awful on the base systems