
D+PAD Magazine writes:
You have to admire developers who put their game on the line at the launch day for a particular product, be it a new console or in this case, Sony’s new motion controller, the Playstation Move. Sure, they might get more attention than would probably be possible elsewhere in the lifespan of such hardware, but as we’ve seen in the past, they can also fall foul of a diminished development schedule and newness to hardware specifications resulting in a substandard finished product. But then, all publicity is good publicity, right? Well…

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.
That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.
Lack of games that proved the concept that 3rd parties could then copy en masse?
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.
Can't be bothered to read the review, but I have a guess as to why they scored it so low: Too difficult? The game is certainly hard. But that doesn't mean it deserves a low score. It has very impressive controls. Sure it's tough, but you get better. It's important to have kind of a mind for physics in this game. You have to account for the size, weight, and material of the objects you place, and then you have to account for the shape of the structure you want to build so you have efficiency of materials and good enough support. It's a really deep game for such a simple concept, you can spend hours with this thing. Certain modes are also very fun for a two-player session. It's a great game and does a great job of showcasing the accuracy, precision, and 3D tracking capabilities of the Move controller.
wow this review has to be bias. no way the game deserves a score so low.
i love this game. the multiplayer is a lot of fun and the singleplayer gets more and more difficult but also rewarding.
This is a simple yet great game,sadly not everyone has the mind for it. I recommend this game to anyone who enjoys math ,logical reasoning.and enjoys working with shapes and motion.