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D+PAD Magazine: Tumble Reviewed

D+PAD Magazine writes:

You have to admire developers who put their game on the line at the launch day for a particular product, be it a new console or in this case, Sony’s new motion controller, the Playstation Move. Sure, they might get more attention than would probably be possible elsewhere in the lifespan of such hardware, but as we’ve seen in the past, they can also fall foul of a diminished development schedule and newness to hardware specifications resulting in a substandard finished product. But then, all publicity is good publicity, right? Well…

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callahan095736d ago

Can't be bothered to read the review, but I have a guess as to why they scored it so low: Too difficult? The game is certainly hard. But that doesn't mean it deserves a low score. It has very impressive controls. Sure it's tough, but you get better. It's important to have kind of a mind for physics in this game. You have to account for the size, weight, and material of the objects you place, and then you have to account for the shape of the structure you want to build so you have efficiency of materials and good enough support. It's a really deep game for such a simple concept, you can spend hours with this thing. Certain modes are also very fun for a two-player session. It's a great game and does a great job of showcasing the accuracy, precision, and 3D tracking capabilities of the Move controller.

raztad5736d ago (Edited 5736d ago )

"Tumble ’s easy to get to grips with play style is soon overtaken by the need for understanding of real-world physics, material properties (from slippery glass, to heavy metal and light and grippy polystyrene) and good old logical thinking. The stages can become incredibly difficult to master, but with the game skipping from impossibly tricky levels to stages where you feel you’re starting all over again "

that is the review in short. You are right, guys just couldnt handle it.

lelik5736d ago

wow this review has to be bias. no way the game deserves a score so low.

Baba19065736d ago

i love this game. the multiplayer is a lot of fun and the singleplayer gets more and more difficult but also rewarding.

Cerberus21255736d ago (Edited 5736d ago )

This is a simple yet great game,sadly not everyone has the mind for it. I recommend this game to anyone who enjoys math ,logical reasoning.and enjoys working with shapes and motion.

170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg599d ago

There is at least a few good jokes that could come from that title

Cacabunga598d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken598d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77599d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2599d ago

Guess that submarine should’ve used move controllers instead of logitech

599d ago
anast599d ago

PlayStation is saving lives and releasing the best games.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1728d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1727d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1728d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1728d ago (Edited 1728d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1728d ago

It failed because it sucked plain and simple.

LOGICWINS1728d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1728d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211728d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1728d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1728d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1728d ago
LordoftheCritics1728d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1728d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1728d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1728d ago

Kinect should be kept as media interactive features.

LordoftheCritics1728d ago (Edited 1728d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1728d ago
SPEAKxTHExTRUTH1728d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1728d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1728d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211728d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1728d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1728d ago (Edited 1728d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1728d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1728d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1728d ago (Edited 1728d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1728d ago
Vanfernal1728d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1728d ago (Edited 1728d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1728d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1728d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1728d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1727d ago
+ Show (5) more repliesLast reply 1727d ago
Godmars2901728d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1727d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1727d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1728d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1728d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1728d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1728d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1728d ago Replies(2)
yeahokwhatever1728d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1728d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1728d ago

There were plenty of games and I'm glad that not every game became a Move game.

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