
The first ten minutes of 28 Weeks Later are brilliant. Don’t get me wrong, the rest of the film is a fine example of messy dialogue and unconvincing performances brought together in an inch-deep plot, but the first ten minutes are an absolute triumph. Robert Carlyle’s character has barricaded himself in an old cottage, along with his wife and several strangers. The infected find the group of survivors and begin their usual routine of forcing an entry and eating everyone up.
So far so good, but the twist comes when Carlyle’s wife runs upstairs in attempt to find a young boy who has hidden himself in a closet. Carlyle pursues, and standing in a doorway to the exit tells her to leave him, to which she refuses. As infected burst into the room, Carlyle’s character doesn’t spring to the rescue; he simply closes the door and runs away.
The reason I bring this up here, is that the first ten minutes of 28 Weeks Later that most represent my experiences with the original Dead Rising. (cont.)

A new Dead Rising is in the works, and we have the first plot details on this entry, which takes Frank West back to the action.
Please make it in a theme park or something extravagant like the original mall and casino(but different). DR is all about bigger than life environments, not some realistic gritty town.

Capcom has just announced its own event where it will showcase some of the upcoming titles it is working on.
"RESIDENT EVIL 7 biohazard for iPhone/iPad/Mac."
Feels like a deliberate omission from the title.

Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.