
StrengthGamer: The wire to the EyeToy can be a big problem at times. It's not as long as the Wii sensor bar wire, and it's fairly thick, making it tough to position. StrengthGamer.com emailed one of the Move developers this morning asking if a wireless EyeToy was in the works.

It's amazing that there are so many different kinds of video games, but there are certain ones that will leave you looking pretty silly.

OPM: We look back at some of the ways PS2 changed the gaming landscape and the world in general. From DVD’s to motion control, singing to sales. Here are the marks the PlayStation 2 made.
Well everyone had a DVD player/console combi that was the huge selling point. Blu ray didn't work out like that because most people are/were fine watching normal DVD's. However in the next few years Blu ray or HD dvd is going to become more prominent.
I loved PS2 and can see why many would believe it to be the best console. It's definitely not my favorite console though.
mere words cannot express how much time i wasted on mine
i just hope RE4, Rogue Galaxy, P3FES, P4, every SMT
and a shitton of other ps2 games would come to EU psn store
So, I read the article and STILL don't understand how a console "changed" the world. It was a good console...sure. But it sounds like this article was written by the head of Sony himself...

Eurogamer:
'A studio made up of five ex-Sony developers has explained why it left the comfort of PlayStation development to go indie.
Hutch Games includes technical director Sean Turner, managing director Sean Rutland and art director Will Whitaker, all of which worked at Sony's London studio on a raft of projects, including the cancelled Eight Days, The Getaway and EyeToy.'
Because their games were cancelled by Sony (Hutch games, I haven't heard of them but they were supposedly the devs that were gonna make Eight Days and The Getaway)?
Sad to see them leave though.
"Sony was a really creative place," he says. "Some big studios are quite repetitive with their ideas and they can be a bit stale. Sony wasn't like that. There were some really great creative ideas coming up in there."
That's cool it sounds like they just wanted to do things fast their way and have control over whatever level of success they can dream of.
they will totally make it. they have to.
That'd be a LOT of bandwidth, and even more latency.
Can't increase the speed of radio signals/light, and blasting your wifi with constant uncompressed video traffic (uncompressed), or compressed video traffic (requiring more lag and a processor on the camera) would be bad.
Real bad. The camera would probably have to grow to the size of Kinect, or to the size of a decent 802.3g access point, to do such a thing, and it would require a power source (and cable) in any case.
Why not just use USB instead?
I'm starting to think Strengthgamer is just looking for things to bitch about.
The R&D for a wireless camera is not worth it for one whining moron who can't get his hardware sorted!
They could make a eyetoy camera with a lighter/better cable at least.