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170°

Wireless EyeToy Not Possible... Yet

StrengthGamer: The wire to the EyeToy can be a big problem at times. It's not as long as the Wii sensor bar wire, and it's fairly thick, making it tough to position. StrengthGamer.com emailed one of the Move developers this morning asking if a wireless EyeToy was in the works.

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strengthgamer.com
STRGMR5716d ago

they will totally make it. they have to.

Gray-Fox5716d ago

Why would they release a wireless EyeToy? It's not like people are still developing EyeToy games anymore. If they were going to create a wireless camera wouldn't a PSEye be a better choice?

Hades13375716d ago

People commonly refer to the Eye as the Eyetoy.

Ju5716d ago

EyeToy/PSEye...doesn't matter. Transmitting 60fps wireless video without lag is the keyword here. And you know it's part of PS Move, right ?

Trroy5716d ago (Edited 5716d ago )

That'd be a LOT of bandwidth, and even more latency.

Can't increase the speed of radio signals/light, and blasting your wifi with constant uncompressed video traffic (uncompressed), or compressed video traffic (requiring more lag and a processor on the camera) would be bad.

Real bad. The camera would probably have to grow to the size of Kinect, or to the size of a decent 802.3g access point, to do such a thing, and it would require a power source (and cable) in any case.

Why not just use USB instead?

AnthonyAccinell5716d ago

That all makes a lot of sense actually. What do you mean by USB instead?

ThanatosDMC5716d ago

PS Eye is all ready connected via USB.

Games4M - Rob5716d ago

he's saying that since it would require a power lead anyway then there is no benefit to not just using the USB lead that it already has. Swapping one lead for another lead is pointless.

Theonik5716d ago

Well it would save you 1 USB port :P
Regardless i agree. What they should do is change the current cable with a more flexible one.

Corrwin5716d ago

I'm starting to think Strengthgamer is just looking for things to bitch about.

The R&D for a wireless camera is not worth it for one whining moron who can't get his hardware sorted!

ForzaGT5716d ago

personally it will become bothersome form when I get move and kinect with wii sensor already there, then I will have a bunch of wired cameras around my TV staring at me

Ju5716d ago

They have this really nice camera stand which you can put on top of the TV which includes an USB extender. Let you have the cable hidden behind the TV. And works quite well. Camera doesn't move and is out of your way. For about $10.

Theonik5716d ago (Edited 5716d ago )

Yes, it was a pain for me when i was instaling mine for move because quite honestly the cable they use sucks and bending it so it went behind my TV was a pain and it still looks bad. They need to make it easier to use. A more flexible/light cable would come a long way. Maybe 2 more USB ports in the back for later PS3s? They can afford to do that now.

EpsilonTeam5716d ago

They could make a eyetoy camera with a lighter/better cable at least.

5716d ago Replies(2)
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50°

10 Ways to Look Absolutely Stupid While Playing Video Games

It's amazing that there are so many different kinds of video games, but there are certain ones that will leave you looking pretty silly.

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twinfinite.net
Tetsujin2794d ago

It's one per page, use caution.

110°

How PlayStation 2 changed the world

OPM: We look back at some of the ways PS2 changed the gaming landscape and the world in general. From DVD’s to motion control, singing to sales. Here are the marks the PlayStation 2 made.

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officialplaystationmagazine.co.uk
Karpetburnz4855d ago

PS2 = the greatest console ever created.

HarryMasonHerpderp4855d ago

It's definitely up there with the best.

flankhim4855d ago

Yeah because it had Backwards compatibility! I only played ps1 games on it. I hope ps4 has BC so I can play my ps3 games on it!

BattleAxe4855d ago

The PS2 and the NES were the two best consoles of all time. I have a tough time choosing which one was actually better.

Shadow Flare4855d ago (Edited 4855d ago )

Personally I think the ps1 was better then ps2.

It was ground breaking for me, the jump from sega mega drive to ps1. 2D to 3D. Sonic the Hedgehog to Crash Bandicoot. Massive jump, and had way more of an impact on me then ps1 to ps2.

It also gave birth to and had some of the greatest games of all time like Final Fantasy 7-9, Gran Turismo, Metal Gear Solid, etc.

I've been playing Final Fantasy 6 recently and it deepens my appreciation even further of just how massive a jump Final Fantasy 7 was. Going from years of 2D sprites, and the limitations 2D had and then to start playing FF7 and watching its intro is truly underwear exploding stuff. Then you enter a fully animated 3D battle with full animations. Massive leap.

I think kids today who never experienced the change from 2D to 3D have missed out on something special. The run of the mill COD crud doesn't hold a finger to experiencing Crash Bandicoot for the first time

Watching the intro to Gran Turismo 1 still sends shivers down my spine. Because its just telling you, "Get ready to play something that you've never experienced before". The start of a legendary franchise.

PS1 all the way for me

morkendo234855d ago (Edited 4855d ago )

anyone besides me get that sick feeling back of your mind for few seconds when reading rehashed OLD article retitled.

seem to me every other week old article resurface on n4g.com

it is getting boring now.
this site should be called "ROAFG.COM"

"REHASHED OLD ARTICLE'S FOR GAMERS" .COM

Picnic4855d ago (Edited 4855d ago )

That's an awful lot of agrees considering that the N64, Dreamcast and even Megadrive, SNES and Gamecube have so many fans.

It's the N64 that really make me think. Rare made some epic games on that. The N64 even got Resident Evil 2.

But the PS2 just happened to catch the likes of Silent Hill. Its games were more frequently cinematic than the competition (the Gamecube was technically more powerful but wouldn't have had the memory in its discs to have much FMV). It's the sheer number of niche games that all go towards making the PS2 special and some of them stayed exclusive to the PS2.

+ Show (1) more replyLast reply 4855d ago
EddieNX 4855d ago

Well everyone had a DVD player/console combi that was the huge selling point. Blu ray didn't work out like that because most people are/were fine watching normal DVD's. However in the next few years Blu ray or HD dvd is going to become more prominent.

I loved PS2 and can see why many would believe it to be the best console. It's definitely not my favorite console though.

contradictory4855d ago

mere words cannot express how much time i wasted on mine
i just hope RE4, Rogue Galaxy, P3FES, P4, every SMT
and a shitton of other ps2 games would come to EU psn store

ambientFLIER4855d ago

So, I read the article and STILL don't understand how a console "changed" the world. It was a good console...sure. But it sounds like this article was written by the head of Sony himself...

chrissx4855d ago

I don't think sony can reach the heights it did with the ps2 again

izumo_lee4855d ago

I don't think anyone can, it was lightning in a bottle when you are talking about the PS2. It came out at the right time when many games went mainstream & became public knowledge.

The PSone introduced gaming to the masses when before it was considered a 'kid' thing & the PS2 took that & ran with it. The thing had over a billion, BILLION in software sales!! That's crazy!

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140°

Why a team of ex-Sony developers left PlayStation to go indie

Eurogamer:
'A studio made up of five ex-Sony developers has explained why it left the comfort of PlayStation development to go indie.
Hutch Games includes technical director Sean Turner, managing director Sean Rutland and art director Will Whitaker, all of which worked at Sony's London studio on a raft of projects, including the cancelled Eight Days, The Getaway and EyeToy.'

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eurogamer.net
Dante1125201d ago (Edited 5201d ago )

Because their games were cancelled by Sony (Hutch games, I haven't heard of them but they were supposedly the devs that were gonna make Eight Days and The Getaway)?

Sad to see them leave though.

"Sony was a really creative place," he says. "Some big studios are quite repetitive with their ideas and they can be a bit stale. Sony wasn't like that. There were some really great creative ideas coming up in there."

nix5201d ago

doom. gloom. news. from eurogamer. nothing new.

LX-General-Kaos5201d ago

Maybe theres actually a reason for this? People need to stop dismissing any bad news for sony. Sometimes something actually happens.

THILLREBORN5201d ago

That's cool it sounds like they just wanted to do things fast their way and have control over whatever level of success they can dream of.

Dante1125201d ago (Edited 5201d ago )

True, I've always wonder how Eight Days could have turned out if it was made and release. Just wish they would've stuck with developing game for consoles though.

"Console games, which cost upwards of 10 million bucks to make, these companies, like Sony and Microsoft, they can't take quite so many risks with them because there's so much money involved," Whitaker explains. "One of the things that attracted me was, let's just do something that's innovative and quick to make and we can just get on and do it and there's a lot less bureaucracy and money men behind it. It's liberating."

Edit: Off topic, but this is kinda funny since yesterday two guys were arguing over how much Sony exclusives costs to make in the Gametrailers forum yesterday. "Standard budget 30-50 million", "No, no, no, 25 million lowest"

Smashbro295201d ago

It's an iPhone game? Pass. Buttons or go home.

majiebeast5201d ago

Iphone games so you went from making good games to casual crap good choice...

wenaldy5201d ago

Awesome progression from developing console games into "crapsual" games..

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