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20°

IGN: 10 Fresh Ideas Saving Gaming

A counterpoint to our 'Stale Ideas' feature. Sunshine, lollipops and rainbows!

It's not all doom and gloom, you know – there's a lot to love and be proud of within our favoured pastime. As something of a counterpoint to our '10 Stale Ideas Holding Back Gaming' feature.

knifefight5715d ago

I don't think gaming is in much trouble. They're selling like hotcakes, people are constantly raving about how New Game X is "the best ever," and when things change too drastically, it invokes an onslaught of complaints. New ideas are always nice, but I think a need to "save gaming" is a bit overblown.

SanMarco5715d ago

Yeah, Games are huge, just look at 2011. Amazing! just Amazing!

JimmyPage5715d ago

Did Onlive Launch Yet or What?

MisterNine5715d ago

Yes, someone please come save the gaming industry from the billions of dollars it makes each year. Someone please come save people like Bobby Kotick from their absurdly bloated annual salaries. Someone please come save Modern Warfare 2 from making over $310 million dollars in sales revenue within 24 hours of launch.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney25d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage26d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman25d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb25d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.