
Sarcastic Gamer directs Bungie in questioning what the hell they were thinking with Firefight.
"I’m not sure how to put this, Bungie. We’ve always had a decent relationship.
I thoroughly enjoyed going over to friends’ houses and partaking in huge LAN parties for Halo 1 & 2. I even enjoyed playing the Halo 3 multiplayer when it first came out. While I’ve never beaten a campaign apart from ODST and Reach, I still find your multiplayer component entertaining."

The Marathon Duo queue test ends as Bungie confirms its return in Season 2, with new experimental playlists already on the way.
Its neat especially since not everyone might have two friends playing it. Makes it more personal to go at in duos.
It's 2026 and basic match making features in MP games are still being drip fed to an audience that still gets excited over said basic feature being implemented.

Darryl Linington from Notebookcheck.net writes: "Early hands-on time with Marathon, spanning roughly 10 hours, points to a distinctive extraction shooter with strong shell-based class design, layered faction progression, surreal presentation, and a dense UI that still needs smoothing out."
Almost 16,000 reviews on Steam currently has the game sitting on a very positive 90% Not sure if it has the player numbers but those who are playing seem to be enjoying themselves.
The game is really really bad. So generic boring and lifeless. UI is terrible. Bad and slow gameplay. Not sure who gives the go ahead for these games. Insane all that money companies just throw away for no reason. Nobody a asking for these games

Bungie has fully settled the Destiny 2 Red War copyright lawsuit with writer Matthew Martineau, ending a year-long legal fight.
Lag in Firefight ruins the whole experience. I hope they fix this.
I haven't experienced any lag whatsoever and besides running through campaign all I have played is firefight.
Hmm not seen any of this myself. I'm sure there are a number of things that could be done on your end to resolve the issue. Nat open, making sue network isn't busy with other people using up your bandwidth. Another thing to remember is that if you have cable Internet you share a line with other people in your immediate area. If you are hopping at a time of day that is busy with activity your performance will be affected. If this happens a lot call and complain. They will eventually put another line box out where you are to divide the connections. I had to do this in the last area I lived at.
The problem is, I've never had this issue in ODST, or Matchmaking for that matter. It's only in Firefight where it's laggy beyond belief. What would make it so isolated like that?
According to Reach, my NAT is open, and my connection is good and my packet loss is low.
hows that 60$ a year going for ya? oh wait so... a popular game having stability and lag issues on launch day, wow, even the 360 has that.