200°

nullDC Dreamcast Emulator Running on PS3

"PSGroove.com reported last week about drk||Raziel's serious undertaking of porting the nullDC emulator to the PS3. drk||Raziel has again exclusively informed us of his latest development. After many hours of debugging he has finally got the emulator running on the PS3! Currently it is just the Dreamcast BIOS running, but very impressive none the less! The BIOS still have graphical glitches, but understand this project is still very early in development." More pictures after the jump

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psgroove.com
Godmars2905698d ago

The guys running the site have such small egos they have to plaster its logo all over images to the point it ruins the images?

Joec035698d ago

Images were changed with less fugly watermarks

KratosGirI5698d ago

Well I'll be a monkey's uncle...

5698d ago Replies(2)
chazjamie5698d ago

nah, i would rather have a ps2 emulator running on my ps3. a flawless one, that plays all games. and is not affected by fw updates.

TheObserver5698d ago

Linux on PS3 could ran emulators and all kind of stuff. Didn't see anybody jumped on that. Until hackers ruined it.

PSjailbreak is a fail excuse. "Bu...bu... but we want teh homebrewzzz!!!!11one"

TheMART5698d ago

You are very badly informed...

OtherOS/Linux could only do 2D tasks. Thus, it could do some NES emulation, but for the rest it was very limited.

WIth PSjailbreak it can do 3D tasks also, and as Dreamcast is one of them consoles that 3D big, it needs PSJailbreak. So yeah people are jumping on this, because XBOX 1 couldn't emulate the Dreamcast softmodded, neither can Wii. Like Wii also can't emulate Sega Saturn very well.

So I'm happy, next up a Wii emulator as Move+Sub = Wiimote+Nunchuck

TheObserver5698d ago (Edited 5698d ago )

Just like before, you still have to wait for people to* make the homebrews.

Work WAS being done to compile a N64 emulator, but I guess that is no longer possible (No linux). *They were going to run software acceleration to make 3D.

It was news a while back.

http://www.neowin.net/forum...

Dekonega5698d ago

Gnu/LInux on PS3 though OtherOS bootloader could do lots of things and among them is 3D graphics.

Problem is that environment was built so that using RSX wasn't possible in later firmwares (after 1.23). All 3D tasks needed to be built using only Cell B.E. and since it's pia to program on that high level nobody bothered to write any software for it outside science community. OtherOS is pretty much capable for doing everything you can do on more common personal desktop computer and even more. Ie. you can do real-time raytracing on it (which was pretty amazing 2005).

Theonik5698d ago (Edited 5698d ago )

It seems that you didn't really use Linux on PS3 so i'll leave it to that.
Edit: TheMART at Xboxkings seems to have explained it well enough. As for a Wii emulator i don't know.

SilentNegotiator5698d ago

"You are very badly informed...
OtherOS/Linux could only do 2D tasks"

Someone is misinformed alright...

Oner5698d ago (Edited 5698d ago )

"TheMART at Xboxkings

You are very badly informed...

OtherOS/Linux could only do 2D tasks. Thus, it could do some NES emulation, but for the rest it was very limited."

I am copying and pasting that for prosperity. This is why NO ONE should take what Mart says seriously. EVER.

Apocwhen5698d ago

Access to hardware acceleration was blocked by the hypervisor that was part of OtherOS. The kind of emulation required for nullDC wouldn't have been possible without access to the RSX.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer5d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde3d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy3d ago

And then MK1 killed it again.

DivineHand1253d ago (Edited 3d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk774d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga4d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit4d ago (Edited 4d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19924d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga3d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac3d ago (Edited 3d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman3d ago

Hulst is a disaster......

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blacktiger3d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box4d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion3d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv724d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent754d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit4d ago

Floppy 😆
No pun intended

badz1494d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning774d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
4d ago
phongtro123_com4d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde4d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.