
Everyone knows him as the most insane anti-gaming lawyer (or, well, ex-lawyer) ever to light up the Internet, pushing an aggressive agenda to protect people against violent games, and attacking anyone who disagrees with him. But is he really the villain that everyone believes he is? In this candid interview, GameSpy endeavors to hear his side of the story. This is Jack Thompson, in his own words.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
he's an A hole who wants to look like a public hero at any cost, but fails misreably at that.
lets not bring him back let him rot in obscurity where he belongs.