
FPS - First person shooter. Three words, one genre and a whole host of games; it's almost the de facto style for a PC game today. That's you holding that gun, casting the spell and swinging the sword; you get to choose exactly where you look, touch and move to. It's the closest you can get to that virtual world.
Shooting games have been around since... well, if electricity was around when Noah was rebuilding after the floods, Yougamers.com bets money that they'd be playing a shooting game of some kind. Fairground attractions have offered the punter the chance to pop a cap in a duck's head for nearly a century now and there's no denying that it's the most popular activity in games (e.g. Action Man or Cowboys 'n' Indians all involve the use of guns).

A new FarCry television series has been announced.
I wonder if they'll go way back to where the story started w/ weird animal-like genetic mutations. I don't think the current games even try to tie back to that origin, or at least I don't see any attempt to...

According to an announcement posted to the System Shock 2 (1999) Steam Store page, the classic immersive will no longer be available for purchase on PC starting October 10.

Speaking on stage at Saudi Arabia’s New Global Sport Conference (covered by Game File), CEO Yves Guillemot was asked about the future of the shooter series, which recently fell under the control of a new Tencent-backed subsidiary.
Currently playing FC4 for the first time. On the plus side, the 60fps update is great. On the down side, the multiplayer is the weakest part. Just chatting in the lobbies, ppl were only doing it for the online trophies. I don’t know that anybody really wants more of that.
I agree with the this list, even though it appears to focus only PC FPS only. I still remember the first time I played Half Life and being in complete shock on how the story telling elements were put together.
Bioshock should have been in that top 10 for sure!
I don't see what is so great about FEAR...
What I noticed was:
1) Repetitive level design (very repetitive).
2) Very little variety in enemies.
3) Not scary, even though it tried hard to be (very predictable, imo).
4) Repetitive gameplay (slow motion,shoot, run into the next room, slow motion, shoot, run into the next room...).
The one good thing about the game was good AI. Perhaps someone can tell me why they found it to be such a great game?
You took the exact words rightout of my mouth. I was just about to state that those two were missing. Even though this list does focus greatly on the PC, we must remember that Halo was brought out on it and pretty much deserved a spot on that list.
Should have been there and replaced Fear. Fear is garbage, no replay value and boring as hell.