
Capcom has revealed new details on its 3DS tech, confirming that the same Framework MT engine used on PC, PS3 and Xbox 360 has also been deployed on Nintendo's upcoming stereo-3D handheld.
Japanese journalist Zenji Nishikawa posted the details on Watch Impress (thanks Andriasang for the translation), including confirmation that Resident Evil Revelations has been designed and coded from the ground up exclusively for Nintendo 3DS.
The 3DS itself may well feature a little-known vintage 2006 graphics chip (the DMP Pica-200), but remarkably little is known about the full make-up of the console, in particular the CPU. There's still a huge amount of speculation on the level of performance developers can actually extract from the new hardware. While Capcom is happy to showcase its own achievements on the handheld, the team also reveals that Nintendo NDAs prohibits it from talking about the hardware make-up of the system itself.

All 21 Classic Games are playable for a limited time 🎮

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!