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20°

The Evolution of Wii Controls

For today, I wanted to leave the level of thinking constantly about software behind. Let's go a few years back. In 2008-2009, with the Wii finally gaining some success with it's first person shooter genre, especially with the games like The Conduit and Call of Duty: Modern Warfare: Reflex the milestones for what Wii controls and customization should be, so many other developers had to follow suit. With games like Red Steel 2 and Call of Duty: Black Ops. Not only do they boast wonderful graphics on the Wii with their engines, but they are also attempting to top High Voltage with The Conduit/Conduit 2 control wise.

Lucent Beam5725d ago

I think not enough people own Wii Motion Plus for developers to want to take the gamble on requiring it for their game. :( Good read.

Gr815724d ago

Why bother with something an even less established installed base as Move or Kinect?

TheViper5724d ago

From what I can gather, over 20 million WM+ units have been sold to individual users. This holiday season and Zelda next year (wouldn't doubt it's bundled) will likely increase that figure to near 30 million.

Titanz5724d ago

Releasing a built-in M+ controller will solve your dilemma(Maybe we'll see some around the holidays?).

50°

Why the Wii is Such a Nostalgic System in 2026

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.

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downupjourney.com
ActualWhiteMan21d ago (Edited 21d ago )

Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.

jznrpg21d ago

My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.

Smellsforfree21d ago

Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.

Loktai21d ago

Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

60°

Star Wars: Shadows of the Empire (1996) Still Feels Like Peak 90s Star Wars

Dash Rendar, Prince Xizor, the Battle of Hoth, and one of the boldest Star Wars multimedia projects ever made. Here’s why Shadows of the Empire still matters.

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swtorstrategies.com
MayorPauline51d ago

This game along with Rogue Squadron got me into to Star Wars. The release of special edition VHS Star Wars collection was perfectly times on top of all that. 😆

Redgrave51d ago

Because it is.

Please re-release this.

SimpleSlave51d ago (Edited 51d ago )

But it wasn't. Although I do agree that some of the tie-in media, like the novels and comics, were pretty good.

Still, games like Dark Forces, Jedi Knight, Rogue Squadron, and the space sims were peak 90s Star Wars. Shadows fell flat because of the abysmal controls and unimaginative levels. And if you wanted to really experience the seedy side of the universe, Jedi Knight: Dark Forces 2 was peak, and it wasn't even close.

Regardless, and much to my dismay, we got the better version thanks to Ubislop in Outlaws, which is what Shadows should've been, albeit at a smaller scale.

shinXseijuro50d ago

As a kid me and my cousins loved this game . I have great memories with this one and the Star Wars pod racer game .

30°

How Trackmania inspired the “biggest feature ever created” for The Crew Motorfest

Debuting in Season 9, all players can try a beta of The Crew Motorfest’s new ambitious track creator, TrackForge.