
IGN writes: "PlayStation Move hits store shelves on September 19th, and Sony has announced an eclectic collection of internally produced launch titles to go along with it. But non-Sony developers are working on Move experiences, too, and they'll begin trickling in soon after launch. One of the higher profile Move applications is an upcoming patch for Resident Evil 5: Gold Edition that adds a motion control option for Capcom's action shooter on the Move's launch day".

Circana data shows Resident Evil 5 as the best selling Resident Evil game in the US, ahead of Resident Evil 4 remake and Village.
So the most successful RE is the one where a white man is killing Africans.
This can't be real.

New leaks from Dusk Golem detail cancelled Resident Evil projects, including a Rebecca focused Revelations game, while stating no Resident Evil 5 remake is in development.
Capcom's willingness to invest in experiments and scrap them sets them apart form many other developers (Nintendo have a similar methodology). Far too often companies push a game setting or game mechanic that is just not that good and the final product is middling or poor.

Dusk Golem claims a Resident Evil 5 remake is not coming this year, with a Code Veronica remake expected instead.
Hopefully if and when they do a RE5 remake, they give it the RE3 remake treatment, because this is certainly one title that I don't want a faithful remake of.
Why Capcom chose to use the motion control layout they did, it's like the dev's delikberately wanted to gimp the motion controls.
Why would you not use the trigger button to shoot? Why would you not use the Move motion controls to look? Why relegate that function to the analogue stick? Did Capcom let the interns patch the move controls?!?
I expected better. Hopefully other devs take this as a lesson on how Not to do motino controls!
"Resident Evil 5's default 'Motion A' scheme maps the quick-turn to the wand's X button, which makes zero sense to me because it puts the directional movement (left stick) and the actual quick-turn button (X) on two different hands."
Woah you mean like on a regular controller???? Those capcom boys are losing their shit over there
Capcom seem to slowly be losing the plot :|
Reviewed by a guy who was already annoyed by RE5s original control layout. Took further opportunity to gripe over pre-existing issues.
Sounds good though, overall. I mean RE5 is no different with a normal setup, Capcom don't want you shooting with the 'triggers' on a normal controller either.
I'd like to see Move support for lost planet 2 next, that game has 'bounding' already, so it's literally built for motion controls.
see it being developed for REsi 5( if they make it) from day one