
WorthPlaying writes, "Editor's Note: This is the second half of a two-part preview. Be sure to read part one of our Fable III impressions! Back to the game, we turned our focus to the second objective: eliminating the mercenaries. Meeting up with Walter in the Brightwall Village pub, he told us that the best way to infiltrate the Mercenary Camp was with a disguise. Thankfully, Walter had just drunk one of them under the table, so we stole the clothes right off the passed-out merc's back."

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.