
WorthPlaying writes, "While the trailer is sure to catch the attention of players, it is merely a creative way to set the stage. We all play games to experience them, not watch cinematics, so when Microsoft offered us the chance to play Fable III, completely uninterrupted, for four solid hours, we jumped at the chance and hopped the first flight to Seattle."

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.