
The setting: 16th century Japan. The goal? Unification. Warring factions have segmented the country for generations. Battles break out wherever there are people, and the warlords all over the land believe that THEY are the ones to bring an end to the fighting... by fighting. That's where you come in, in this action title from the developers of Devil May Cry 4.

Evan discusses how trophies and achievements can add or take away from value and gaming experiences.
Trophies are always iffy for me. I'd rather gain unlockable weapons and modes from completing a game if I had to choose but very rare that a modern game offers both.

International publishers Udon have confirmed that the official Sengoku Basara graphic novel series will be made available in Europe, beginning with Sengoku Basara: Samurai Legends Volume 1 next month. Based on the videogame franchisee from Capcom, the Sengoku Basara graphic novel series takes real Japanese historical events and figures, and makes them larger-than-life with dynamic character designs and all-out action.

WiiHome: "Play this game for an hour or two and we can guarantee that you'll be desperately seeking something with just a little more depth. There really is nothing to do but hack and slash your way through scores of enemies, and even that killing process isn't exactly refined!"
the demo surprised me, while the environment was kinda bland I really liked the fighting and advancing from area to area, plus the two characters had completely different feels and fighting style. Voice acting sucked though.