
Throughout gaming history, we have seen the importance of exclusives. Sony themselves are no strangers to exclusive titles. They were the bread and butter of the company while the PS2 was around.
Sony wouldn’t want to rest on their laurels. Microsoft have really stepped it up in this generation, throwing money around at anyone who will take it, and it is paying off too. The 360 is still outselling the PS3, even though the PS3 has some really killer hardware like a BD-ROM in it.

Karl writes: - You’re placed in an out-of-this-world environment (there’s a small selection to choose from) and after a quick tutorial of which buttons do what, you’re free to play! Using the motion controllers to combine a variety of shapes and colors (and a bit of freehand painting) you’ll produce beats, synths and…other musical sounds (I’m not an EDM expert so you’ll have to forgive my ignorance on the subject) which will create and elevate the chosen track (again not a huge selection but enough to showcase ArtPulse).

Josh writes: - I am going to cut through all the formalities I normally give my reviews with Himno. Normally I try to go into ever Indie title I play with an open mind, and that was no different with Himno. The game boasts “a non-violent, no death platformer.” That may be true that you do not fight off zombies or orcs. However, the bit about not dying is a load of crap as you will constantly fall into the water as you have no clue where you are going half the time.
The animation is nice and it looks like it controls well but they seem to have forgotten to make it a game.

Lyam writes: - Mekabolt is very simple in concept. Your gun itself is the mekabolt and shooting enemies allows you to manipulate them in a way to continue on in the stage. For instance, one enemy walks on a platform and by shooting it, you can use it to access higher heights. Another is a flying one that when shot, it falls to the ground briefly, letting the player have a moment to jump atop of it and ride upwards. Figuring out the patterns of the enemies and what their benefits are is the key to success in finishing stages. There’s not much difficulty since each time a new concept such as a new enemy appears, the next few stages are simplified to learn the benefits of that enemy.
series will go on to ps4 metal gear mayend up being on ps4 sony has all there 1st and 2 party studios sony will get suker punch and quantic dreams become one of there party studios in there stable i think final fantasy may come back home exclusive on ps4 . ps3 already out sells 360 in europe , australia new zealand ,japan sony is doing fine they have most of the exclusives cant be played else where on other consoles or even pc gt5 for example ,uncharted microsoft needs to bring more gameas to the party instead of having the same games come out on 360 and pc m$ should had been ready for this gen but they dont have enough 1 and 2 second party games to come out while sony has brought most of there games to the table that was m$ big mistake and most of the games are multi platform m$ should make diffrent exclusive for xbox example halo for 360 and some exclusive for the pc
ps3 has cut the gap to 3 million im confused
exclusives and first party studios are important which is where ms have messed up,ms still have reach and gears 3 which will be two of the biggest games released on any console fanboys will deny it but you cannot deny pre-order sales,gears 3 is a must for me,after playing the shite quantum theory....even more so
Sony doesn't need those backstabbers from Square...fuck them. Sony has established their own set of games. They don't need Square anymore, Sony should do what is best and sell their stock in Square.
Rmember,exclusives alone will not get a company paid.exclusives and multi-plats rakes in the money. 3rd party devs want to get paid,so going multi-plat is the way to go.expect the same next gen.
"Why Exclusives Still Make A Difference"
*facepalm* If there are more than 1 competing platform, you're most likely going to buy the one with the library that appeals to you the most. And if you're a multi-platform owner, why would want to own two or more different platforms with the exact same library, if the case would ever become a reality?