200°

PS3 Open Source ToolChain Released

ooPo over at Github.com has released the open source version of the PS3 Tool chain. This basically allows you to make your own homebrew on the PS3 (conveniently released with the PSGroove v1.1 update).

Red_Orange_Juice5706d ago

how is this open source and stolen at the same time?

JBroken5706d ago

Smells delicious. All thats missing is fanboy rage and tears...lets see, oh yes, this ought to do it...ps2 games + homebrew + jailbreak + a calculator = WIN!
Now wait and let simmer

DigitalAnalog5706d ago

Just because they've exploited the system they assumed a PS2 emulator is "secretly" unlocked? BTW, updated I updated FW and I assumed the 90% of the PS3 users who are uninformed of the hack did so too.

On a whim.

-End statement

JBroken5706d ago

If you wanted the hack then you'd be very informed. Pirates may be immoral, but they aren't dumb.
Thanx for adding to my homebrew stew. Your tears won't go to waste

Krugsy5706d ago

I guess you don't have any idea on how many people chipped their 360's who could be considered by you as 'misinformed'. Not all adopters of piracy follow every detail on the development of hacking and piracy. I would be willing to bet many of the people who would have used the Jailbreak tools (in the next few months and even year), would now be unable because of updating the firmware.

Hypothetical example, I picked up a Ps3, turned it on, downloaded the firmware AND then realized later on that I could have hacked it. Or, i've got a ps3, downloaded the firmware, and later on when the jailbreak becomes even bigger news, its too late as i've already updated. Not all piraters follow hacking news as it breaks, many just follow the trend or whats popular and cheap.

radphil5706d ago

"If you wanted the hack then you'd be very informed. Pirates may be immoral, but they aren't dumb.
Thanx for adding to my homebrew stew. Your tears won't go to waste"

Is that why they TRIED to inform people of the secret update? Keyword tried considering the fact that a good number of them complained AFTER updating around underground sites.

lokiroo4205706d ago

Dumbass still thinks ps2 emulation is hidden in the firmware. Those behind these hacks are asking for dev kits and ps3's because not only have theynot started on making a ps2 emulator, they dont even know where to start. Talk about being informed.

Def Warrant5706d ago

Man these hackers must be having nerd orgasms with every ps3 related hacking news that pops up. Well it only goes to show how much people fancy the ps3. The thing is a beast.

divideby05706d ago

what is LOL funny is that probably 90% of the commentors who are pro hacking DONT have the skillz, or ballz to do it....joke is on them

to those who do have the skill and ballz...kudos to them...
I aint pro hacking and homebrew, just con to those who comment big but have no nutz to actually try it..

5706d ago
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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

Read Full Story >>
fortressofsolitude.co.za
italiangamer3d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde1d 12h ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy1d 23h ago

And then MK1 killed it again.

DivineHand1251d 13h ago (Edited 1d 13h ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

Read Full Story >>
eurogamer.net
Relientk773d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga3d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit2d ago (Edited 2d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19922d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga2d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac2d ago (Edited 2d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman2d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 2d ago
blacktiger2d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box3d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion2d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv723d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent752d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit2d ago

Floppy 😆
No pun intended

badz1493d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning773d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (29)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Read Full Story >>
powerupgaming.co.uk
2d ago
phongtro123_com2d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde2d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.