
Everyone's heard 1000 retrospectives explaining how Symphony of the Night revolutionized the Castlevania series, or read glowing reviews of it's hand-held successors…the vast non-linear structure, the thousands of hidden items, the "depth" of the RPG leveling system, etc, etc. This article not going to argue with Symphony of the Night's quality, however, it is going to argue that certain good elements of the series' gameplay were discarded and lost when the Castlevania series turned into Gothic Metroid.

Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!
Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.
Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.
The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.

Tracking the history of the Metroidvania genre all the way back to the fifth generation of consoles. Here are some of the best.

You messed with the wrong games, casual! Here are the hardest games we can think of for the PS1. They're plain nuts.
huh This guy is insane. SOTN is a huge change in gameplay.
I grew up on the old castlevanias, don't get me wrong, and I have a special place in my heart for them, but really...it was the same thing:
move, whip, jump, repeat.
And I sure didn't shed a tear when I didn't have to deal with starting a level over because something bumped me off a ledge. Granted the medusas in SOTN in the clock tower could get beyond frustrating, but it was a small part of the game.
Glad this guy isn't in charge of game design.