
So says Yoshio Sakamoto himself, esteemed co-creator of the Metroid-series. While he didn't have as much input in the Metroid Prime trilogy, he helmed the development of the most recent iteration, Metroid: Other M. And in his own words, if they were to make a sequel to it, Team Ninja would not be left out of the mix.

With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.

Former Nintendo of America president Reggie Fils-Aime reflects on Metroid: Other M and his initial high hopes for the game.
Yeah we all loved how you took a stoic badass and turned her into a whiny shrew. All those writers should be sacked.

VGChartz's Paul Broussard: "The early-mid 2000s saw something of a golden age for Metroid games. After an eight year hiatus, Metroid burst back onto the scene in dramatic fashion. Largely buoyed by the critical and financial success of Metroid Prime (at least, relative to other Metroid releases), Metroid saw a whopping six new titles between 2002 and 2007, as well as one rather bizarre pinball spin-off that wound up being much better than it had any right to be. Metroid had never been this popular before."
Never though the day would come where I say this but I’d be fine with having every 2D Metroid remade the way Dread plays.
I hope not,, The other M made me a believer of not only in what is possible on the Wii, but what Team Ninja is capable of. I'm totally blown away. I can't imagine playing Metroid ever again unless Team Ninja is behind it. I wouldn't have it any other way.
Yea, Other M was great, and whilst IMO it didn't match the Prime series, it was still a solid experience with gorgeous looks, simple yet effective controls, a deep story and variety.
new Metroid adventure from Team Ninja.. but next time put context sensitive buttons when you are battling bosses, like god of war, it's much cooler... everything else was near perfect, really.. I enjoyed Other M soooooooo much!! :)
i think so
One more. They need to do one more. Why? For the same reason the original Metroid needed Super Metroid -- to polish up the template and refine it.
I really like Other M, but it isn't without flaws. The third-person "concrete boots" sections and the FP pixel hunting weren't that hard, IMO, but they really broke momentum. They could've been left on the cutting room floor. The story isn't as bad as it's made out to be, but we don't need this much melodrama again.
But this design? The TP/FP switching and building a game around digital controls for movement? It works. And I don't want to see it retired just yet.