
GameXplain Writes: "Apparently I’ve been living under a rock this whole time, but I am embarrassed to admit that I've finally gotten around to giving the much talked about Playstation Move a whirl for myself. I wasn’t too keen on the Wii motion controls in Wii Sports and all its iterations honestly, but this brief Move demonstration at PAX 2010 became a spur of curiosity to my prior apathy. GameXplain editor-in-chief, Andre Segers, and I took center stage in this demo. Having never felt the Playstation Move remote before, I was immediately impressed by how good it felt in my hands. The curvature of the controller fit ergonomically and very comfortably in my hand. Andre and I took to the sun-kissed beaches for some versus beach volleyball, but before we dove headfirst into the game we underwent a bit of painless calibration."

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.
That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.
Lack of games that proved the concept that 3rd parties could then copy en masse?
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.
The move looks pretty rad.
She even said it played "well enough". I agree with her in saying that Sony should stop trying to compete with the Wii and try something different. Move seems to have more potential when they use 1to1 rather than relying on gestures. She said the avatar seems to go into spike mode on its own, and she was unsure of when or why it happens. She also likes how it feels in her hand. I know why, but I am not going to say. By all accounts, this is another great Move review.