All Channels
Popular
10°

Casual Difficulty: Do Games Need Stories?

Just like controller complexity has alienated a large part of the population, so have the outlandish science-fiction storylines. But rather than ditching narrative altogether, casual genres like mini-game collections and social games rely instead on a sense of setting - a farm, outer space, a carnival, a kitchen, a tropical resort, a yoga studio, a suburban neighborhood, etc. - but not necessarily on plot.

Read Full Story >>
gamerevolution.com
hatchimatchi5730d ago

"It’s distinctly possible that games just aren’t very good at telling stories."

Has this guy played any games within the last 15 years? Chrono Trigger, Final Fantasy 6, Ocarina of Time, Silent Hill 2, Mass Effect, etc.

Mmmkay5729d ago

who needs stories when you get steroid space-marines in brown and gray. and sequels. more sequels....

il-mouzer5730d ago

there's a different kind of narration, I teach graphic design and one thing I tell my students is that an image can tell as much story if not even more than a movie or a book if designed well.

Each medium has it's own approach, videogames happen to be very complex - HL2 achieved a huge powerful story through it's minimal yet effective narration, Blizzard set standards in terms of storytelling with it's diversity and lore, I can keep on going, games like Mass Effect, Final Fantasy - I guess it all depends on the narration, pace of story telling and not having a huge cliché after another

hatchimatchi5730d ago

I think most people forget that film and novels are just as cliche as games. For every, 'The Road' there is a 'twilight' and for every 'The Good The Bad and the Ugly' there is a 'Chairman of the Board'

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai15d ago (Edited 15d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio15d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing15d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9215d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit15d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing15d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9215d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."