
Just like controller complexity has alienated a large part of the population, so have the outlandish science-fiction storylines. But rather than ditching narrative altogether, casual genres like mini-game collections and social games rely instead on a sense of setting - a farm, outer space, a carnival, a kitchen, a tropical resort, a yoga studio, a suburban neighborhood, etc. - but not necessarily on plot.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
"It’s distinctly possible that games just aren’t very good at telling stories."
Has this guy played any games within the last 15 years? Chrono Trigger, Final Fantasy 6, Ocarina of Time, Silent Hill 2, Mass Effect, etc.
there's a different kind of narration, I teach graphic design and one thing I tell my students is that an image can tell as much story if not even more than a movie or a book if designed well.
Each medium has it's own approach, videogames happen to be very complex - HL2 achieved a huge powerful story through it's minimal yet effective narration, Blizzard set standards in terms of storytelling with it's diversity and lore, I can keep on going, games like Mass Effect, Final Fantasy - I guess it all depends on the narration, pace of story telling and not having a huge cliché after another