Cameron Writes: While Super Smash Bros. Brawl is currently my favorite in the series due to having characters I like, unique stages, modes I enjoy, and WiFi, it just fell a bit short in some areas and completely “tripped” over itself in other areas.

NetherRealm confirms its Mortal Kombat franchise has sold over 80 million copies in the last 30 years, and here's how it competes against other fighters.
Don't care what anyone says, Smash isn't a traditional fighting game. May as well call Powerstone and Playstation All Stars fighting games. They're more of an arena fighter /party game.
Including Smash Bros in a list of fighting games, is like including GTA in Racing games.
The designer of the original Super Smash Bros. for the Nintendo 64 shows us the prototype that started it all.

Kim writes: "Super Smash Bros. will not be shown at Evo 2022, this year's biggest fighting game event. The Sony-owned sports organization announced the loss of the platformer in a statement on Twitter today, and seemed to blame the decision on Nintendo, which has historically tried to control how their games appear in the wild."
In away this hurts Nintendo Smash Bros has some dedicated fans. What better way to help build hype and sell more of the game then showcasing it at EVO.
did you really not mention the gravity problem? scrub tactics man...biggest problem brawl had by far is the floatyness! smash bros became what it is because of melee, and then you take away the gravity and heavyness of characters, and speed as well, and half the fan base gave up on brawl and stuck to melee...cant believe you didnt mention that