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PixelJumpers: Dead Rising 2: Case Zero Review

Set three years before Dead Rising 2, Case Zero sets out to introduce the player to Chuck Greene and give a taste of what's to come. Does this one stand above the pile of zombie pieces or is it left shambling behind the pack? Find out in the full review for Dead Rising 2: Case Zero after the break...

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pixeljumpers.com
NovaXz5755d ago

Love love love Dead Rising and Case Zero has been such a tease but I love it! Can't wait for Dead Rising 2!

N4GAddict5755d ago

Sounds like I have to pick it up soon.

Ronster3165755d ago

Is simply fantastic.

My two standout combo card weapons are the boomstick and the electric rake.

Beer hat is also useful though in case you have no space for health in your inventory collection.

For a measly 400 MS points this for me has been the deal of the year so far.

And we have still to sample the joy of multiplayer from the full retail version yet.

I think Dead Rising 2 will score very high indeed.

Well done Blue Castle........ you pulled it off.

NovaXz5755d ago

Paddle with the chainsaw is by far the best in Case Zero. Nothing like rafting in the streets, while slicing zombies in half.

Ronster3165755d ago

Pretty much all the combo cards were awesome.

Even the spraypaint/traffic cone combo.

Yup, "rafting in the streets" was pretty damn cool too.

N4GAddict5755d ago

Dead Rising 2 will be awesome.

Sandal5755d ago

Just because they call it a "prequel" doesn't mean I'm gonna pay for a demo.

DelbertGrady5755d ago (Edited 5755d ago )

Unlike GT5: Prologue, Case Zero is actually fun to play.

HammockGames5755d ago

I've been messing around with it for probably 10+ hours now. It's honestly got enough substance to stand on its own as an XBLA title.

For players new to Dead Rising, it might help them gauge whether or not they do want to pay for the full version, but there's more to it than a typical demo. In fact, I think there's even the option to download a demo of Case Zero.

Besides, who doesn't love zombie slaying?

Weaksauce11385755d ago

Unique location, unique story and leveling that carries over to the game for a price that is lower than standard add on DLC. Yea, its a rip off and a demo. By the way, im selling a bridge...

5755d ago
160°

Four new arrivals hit Xbox One Backwards Compatibility – Are they worth the return?

Carlos writes "Today adds more value to the Xbox Backward Compatible scheme, with four new arrivals making their way to Xbox One. But whilst we’ve seen our fair share of titles arriving on the program, not all have been the triple-A blockbusters that fans have craved the return of. So, with that in mind, here’s our thoughts on the latest backwards compatibility titles and if they are worth the return."

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thexboxhub.com
neil3633382d ago

Full appreciate the frequency of new BC titles, but surely I'm not the only one who doesn't ever use them? I've got tons of native XO games to play rather than going back over the old stuff.

LexHazard793382d ago

Yes correct, you're probably not the only one. I also have a ton of Xbox One games. But I also had a decent collection of games that I bought digital for Xbox 360. Thanks to BC more than a handful have arrived and hopefully more. I need Marvel vs Capcom 2 but who knows if they're ever gonna release that one.

neil3633382d ago

Do you really find yourself going back through the 360 ones though? I loved my time with that console, but can't bring myself to go back.

But then, perhaps it's me. Very rarely do I complete a game, or watch a film, more than once.

obidanshinobi3381d ago

I'm playing GTA 4 at mo BC.
Amazing game, been almost 9 years since I played it on release.
Liberty City is still probably the best city created for any game ever IMO.
Before that I re-played Bioshock and RDR, both excellent games.
Pre-ordered GR Wildlands on the XB1 and I'm tempted to get Horizon ZD when a copy appears in my local CEX.
When Crackdown goes BC I shall be playing the shit out of that too.

neil3633381d ago

Can't deny it, great games. But some great stuff on the XO indie scene too. Not enough time to play everything!

3380d ago
AuToFiRE3382d ago

TL;DR - Deadrising 2 and the DLC (counting as the other games), and Cars 2.

3381d ago
obidanshinobi3382d ago

Where's Crackdown futhamuckas !!! Jeez.

3382d ago
3382d ago
90°

Dead Rising – Ranking the outbreak from worst to best

Carlos Writes "With Dead Rising 4 now out the door, and our playthrough finalised, we decided to take a look to see how it stacks up with the rest of the series entries. So here we are...ranking the full Dead Rising series from god damn worst, right up to the best zombie bashing offering that we've ever seen."

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thexboxhub.com
neil3633447d ago

I played the first, and I bought #4. Other than that, strangely haven't played any of the others. I'll get round to it one day though I guess.

90°

Vertical Slice Demos Provide a Clear-Cut Advantage

Hardcore Gamer: In game development terms, a “vertical slice,” is a gameplay segment of finished or near-finished quality that showcases all the planned features of a game to potential investors. At the start of a project, these are a massive sink for time and effort, since they essentially involve doing all the hard parts of finishing a game to complete one 10-minute section. Generally, they’re seen as a bad practice. However, toward the end of development, it’s a lot easier to pull assets together for a vertical slice. Of course, if you’re shopping your game around to publishers at that stage, you’re probably in a lot of trouble, but a standalone “vertical slice” can also serve as a strong alternative to a traditional demo.

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hardcoregamer.com
ChaosKnight4495d ago

Totally agree. It's so nice being able to try out a game without spoiling any of it. Bravely Default was genius in doing this and sold me on the game.

StockpileTom4494d ago

Doing a vertical slice as a VC/Publisher demo is an extremely risky move but it really is the best way to show off the talent of your studio and show a strong proof of concept. I believe SOF is doing this with H-Hour...

A vertical slice as a consumer demo really is a great way to show off a game and drive sales. Too many publishers would rather the advertising do the work and show only enough to lure people in. They seem to have it in their heads that demos will hurt their sales. (which it does... if you make a bad game/demo)

Publishers are so pathetic and risk adverse these days... how are consumers supposed to be confident in your games if you aren't confident enough to truly show them off in there purest form?