
People had known for a while that Zipper Interactive's next SOCOM game for the PS3 would be Move-compatible, but MAG? Well, that was a surprise, although it certainly makes sense. It's a clever way for Zipper to breathe new life into their game without needing a major overhaul, and there's a good chance that a lot of the groundwork for MAG had been done in their development of SOCOM.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
from what I've seen of people playing with it and the options screens it'll work best if you make all the sensor boxes as small as possible.
Practice makes perfect.
You aren't going to start using Move on a game like MAG and dominate from the get go. Although *cough* I am pretty amazing a video games so I'll probably learn much much faster than others.. *cough* 5.3 K/D on MAG *cough*
Edit: No no no you do NOT have a 5.3 K/D spread ITS JUST IMPOSSIbLE /disagree
@below
The only people that put emphasis on K/D ratios and stats are people that actually play the game well. obviously, if you were really good at a game you'd enjoy having good stats to reflect the way you play. But of course, if you're pretty terrible you wouldn't give two shits about any stats because what's the point? you can barely get a kill before you die so who cares what you've done in your overall time playing? lmao.
The stats are there for a reason. Because good players enjoy seeing how they have performed. Same with anything. sports is a good example.
"We've spent a little time using the Move with MAG."
looks like it takes time to master the move on MAG, although it takes time to master anything.
i will be testing it out for myself when move comes out.
Looks good.
So you need to practice to get used to it.
anyone that thought that using Move for First Person Shooters or Third Person Shooters would make it MORE accurate and easy to control were kidding themselves to begin with.
firstly theres the fact that you have to aim your hand at what you want to shoot/look at. that adds a delay to your actions, and also it adds inaccuracy.
secondly theres the fact that whenever you hold your arm out in front of you holding a controller for more than a few seconds, your arm tires and your arm will start moving around and shaking. this again adds more inaccuracy.
thirdly, a twin analogue setup is PERFECT for shooters as it gives precise and quick movements to both moving your character and your aiming. why replace something that works just for the sake of it?