
In game after game, there they are: guns. Weapons are a common trope. They are a catalyst for action and an instrument for destruction. In-game guns and, well, guns are different. What do game developers know about the real deal?
Not every game developer who makes games with firearms has handled an actual weapon just like every film director who makes movies with guns has handled a real gun.
Kotaku reached out to some of the biggest names in game design to see what experience they have had with guns. The goal wasn't to pass judgment on those who have (or haven't) handled weapons, but rather, to see if those experiences provide any insights into their games.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
As much as Turn 10 knows about making racing games.
We should settle all of our differences with pillow fights.
that is not what I would have expected
COD series actually know how to load and chamber round properly.
That they kill people, 'nuff said.