
PS Universe writes: When it finally seemed as though the days of underachieving multiplatform titles were a thing of the past, 2K Games had to shock the world by releasing Mafia II to PlayStation 3 owners. This ridiculous development blunder, however, is something gamers of all platforms apparently won’t have to endure with the upcoming title — Rage.
Tim Willits, lead designer at iD Software, has confirmed that thanks to the engine behind the game known as the iD Tech 5, the development teams for each platform have been able to create a nearly identical product across all three (PS3, PC, 360). Willits credits this achievement to the fact that iD Tech 5 has been built from the ground up this generation, thus it allows the teams to shape it to the strengths of each console it is being developed for.

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“If I could tell you the game that I turned down twice, it would shock the world,” claims Tim Willits, chief creative officer of Saber Interactive.

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its should be pretty darn good on all systems
Actually game runs the same on PS3, 360 and PC. Runs at 60FPS aswell.
"The game plays at 60hz on each system and when you play a game at 60hz, versus 30hz like lots of other games, there’s a huge improvement with the precision, control, and sharpness." Games are not played at hz. Hz are for display refresh rates and frequencies of a wireless signal.
Does this mean that the PC & PS3 versions of Rage will have the extra environment that they had to remove due to the 360's limitations? They originally had 3 different environments with missions spread across all 3 places but the 360 couldn't handle it so they removed the 3rd environment and spaced the missions from the 3rd environment in the 1st & 2nd.