All Channels
Popular
230°

First Person Moves

PSN@Home Writes: "Okay so everyone out there who owns a wii and thought that First person shooters would be cool on it please stand up! Now I’m sure there is a lot of you out there who probably went out and got the wii blaster and a first person shooter game such as maybe medal of honor heroes or something and had good expectations of how that would play out with motion controls. Some of you may have liked it but if your someone like me you noticed the flaws in this."

Read Full Story >>
psnathome.com
Trebius5744d ago

But you can argue that anything ever designed can be made better.

I'm sure the way they designed the move will work well with FPS games considering it's already been coded into KZ3, MAG, and Socom.

They wouldn't do it if it's not going to work.

you're entitled to your opinion though.

JohnApocalypse5744d ago

I you tried to use Move in Killzone 3 multiplayer or MAG with the Move you'd probably get your ass raped

zootang5744d ago

Wasn't this already tested with Socom 4? The move came out on top? Split second to point at a screen.

JohnApocalypse5744d ago (Edited 5744d ago )

Yeah, but what happens if you have to turn the camera around? In singleplayer this sounds fine because your always moving forward but what happens in a multiplayer map?

eggbert5744d ago (Edited 5744d ago )

You just turn with the Move controller..... Same like a mouse, just move the controller in the direction you want to turn. (assuming you've played a FPS on PC)

I believe your mixing Kinect up with Move, Kinect is the one that will have trouble with character movement, thats why the games are on-rails.

Shadow Flare5744d ago (Edited 5744d ago )

I'm assuming when the target reticule nears the edge of the screen, the camera rotates round. I don't see that being much of a problem. And I've also seen gun accessories for Move that have an analogue stick on the gun, which I guess you can turn the camera with. But like the guy above said, Move came out on top of the dualshock in the socom trials so....case closed

ocnkng5744d ago

Correct me if I am wrong but is it not possible to attach the camera orientation with the move pointer? What I mean is that keep the controls identical to the DS3 just use the move as the input device instead of the right analog stick to control orientation. I agree with you that independent pointer movement inside a screen can be very good for shooting inside your viewport but once you have to turn around a little, it can get cumbersome.

avengers19785744d ago

Yes the move did win, and there even claiming it to be better than mouse and keyboard. I'd like to see that tested.
The move is going to work better than the Wii with FPS because the PS3 is so much more powerful than the Wii, and even with motionplus the wiimote can't get 1 to 1 motion, but the move does.

tunaks15744d ago

FPS on wii dont require motion control,
it uses IR which is 1:1...
the lack of knowledge around here is like looking at a forum after the wii launched. It is IR god dammit not motion control.

b-real5744d ago (Edited 5744d ago )

The move is not going to EVER be as good as the mouse and keyboard for the exact same reason the Wii is never going to be - this being the fixed reticle issue. Its the simple step of being able to lift your mouse up to disengage input and place it back in the centre of of the mouse pad when you are performing a 180 (or close to) turn. you cant do this with either of these devices, as when you reach the end of the screen you will turn - however getting back to a confortable/playable position will result in your reticle (and thus your percpective) moving back to where it was (or close to).

Developers have tried to combat this by using binding boxes that are in the centre of the screen - meaning that when your reticle is in that box it is not fixed, however when it is moved outside of this box it will make you turn. Making these boxes very small has made it alot better (See Metroid Prime 3) however still far from matching a mouse and keyboard set up. AND THE MOVE IS GOING TO HAVE THIS EXACT ISSUE FOR FPS. Regardless of its 'slight' increase in accuracy over a wii (with m+), it is not going to be any better for playing fps.

syanara5744d ago

you guys are making a great discussion you should be taking this to the psn at home website HINT HINT! lol

+ Show (1) more replyLast reply 5744d ago
tunaks15744d ago

So far the fps CONTROLS shown with move look kind of mediocre. I'll prob loose all my bubbles for this, but here it goes.
The control demonstration for MAG and Killzone 3 suffer the same problem early shooter did on wii,
Customizable controls and deadzones will solve these problems but for now it looks a step up from RS1 controls.

ocnkng5744d ago

Lets face it, as the article correctly mentioned. This is not using IR, the Move uses an actual camera that tracks the glowing ball in 3d space. Additionally it uses gyroscopes and magnetometers to track orientation of the controller. The move actually uses almost double or triple data feed then the Wiimote does. I am pretty sure the tracking is 1:1 like a PC mouse.
IMO the move will give close to mouse like controls on a console FPS. Seriously Sony has a huge chance to revolutionize console FPS with KZ3 and Socom4. As a proud Ps3 owner I am hoping they get it right.

tunaks15744d ago (Edited 5744d ago )

Motion controls arent needed for pointing...

IR is 1:1 so is the Moves pointer. Getting pointer controls to work is more complicated then that. You have to deal with the right amount of space before the camera starts turning. This is called "dead zones". If these aren't set up to your liking then it all feels stiff. Thats why customizable dead zones is absolutely necessary(And why conduit and reflex controls are great), and so far there has been no mention of customizable dead zones in Move compatible shooters.

ocnkng5744d ago

truly mandatory? What I mean is that whats to stop them from implementing a control scheme without dead zones so that the camera moves wherever the Move pointer is pointed to. Its exactly the same control that the current right analog stick is using. If they do implement a control scheme with dead zone then, to not give the ability to customize would be brain-dead. Every console shooter has the ability to customize controller button layout. I would be very surprised if this wasn't there.

matey5744d ago

agree m8 IR is the most 1 to 1 controls out there at the moment perfect 1on1 movements for pointing guns on wii best console period with not enough Goldeneye 007 level games but that game will change that though i agree wii has the best FPS controls and the Wiimote looks grown up not like a starwars toy that lights up.Wii has Metroid other M,Goldeneye 007,NBA JAM,Trackmania,All amazing games that use IR Trackmania uses it for making your tracks cool Console with the best yet to come i think.

N4g_null5744d ago

Ocnkng this is an inherent design issue with gyros.

If move truely was better it would not need gyros. Or ethier the camera. What fans are claiming is some how the gyros in move are more accurate than the ones in the motion plus.

Then some claim it's because of the camera.

First of all for the camera to true track the move in 3d it would need two globes. Sure the camera can track the proximity of the globe but not it's angle thus you can not point with the move globe camera only. On the wii we can look for the two ir lights and use that to do the distance and pointing. On the move this can not be done.

So after the player moves off screen the full power of motion plus is used for one to one yet because we have to use gyros to aim you get some errors. Now this is all that move uses almost a 100% of the time.
This is bad for shooting games.
For example no arcade light gun game uses gyros for aim. All aiming is line of sight. With the move I can rotate the wand and the system never knows what it's pointing at it only guesses what you are doing based on the gyros.

This controller is setup for failure or waggle controlls. During stress playing or true fps combat you will need to constantly recenter it. We can do this on the wii with out the player even knowing once the IRlight are seen again.

The wii mote is effectively two types of motion controllers now. The pointer and a full one to one motion controller.

The fps controlls are pretty much perfect on the wii. Conduit 1 cleared all of that up. Red steel 2 is currently the control king till golden eye or conduit 2.

Here is a design issue we are dealing with on move right now. A player celibates the move in a off manner some thing 35 degrees off. Then tries to play the game that way. All gyro readings will be off so effectively the play will have to adjust to how off they are every time they play. Yet on the wii we can ask the player to level the controll to set the gyros then pick ot up and point it at the screen till both IRS are seen then gyro data is corrected and the true center can be found.

That way user error is limited. I'm mean come of the Mario maker was a industrial designer also.

Move is cool but half baked once more.

cmrbe5744d ago

It all depends on how accurate it is and how it is implemented.

Azurite5744d ago

If they make the screen follow where you aim instead of a loose crosshair in the middle of the screen... sign me up for some FPS on console action.

Lombax5744d ago

The option for both. And everything in between!

syanara5744d ago

infact I was thinking about exactly this if you remember the demonstration of move given on Qore the camera mode would be great for First person games

Show all comments (30)
piroh544d ago

There's too many games to choose from

No Metal geat solid 1,2,3,4?
No Resident evil?
No Silent hill?
No Midnight club 3?
No NfS Underground 2?
No Final Fantasy?
No Burnout 3?
No Dragon quest 8?
No Days gone?
No Ace combat?
No Tekken/Soul calibur?......
just from the top of my head

PS1 era was full of great RPGs, PS2 was racing generation i would pick top 200 and even that would be just a fraction.

FinalFantasyFanatic543d ago

30 is way too low over the entire history of Playstation, I just wouldn't be able to narrow it down that much, I would pick 100 at least.

Storm23543d ago

Yeah...really odd list. I get that it is personal preference and I love most of the games listed, but my list would definitely be different. I agree though, it would be incredibly difficult to come up with just 30.

lockedongamer1543d ago (Edited 543d ago )

I only picked first-party titles. Otherwise, I agree!

EDIT: Except for Days Gone, I don't get the love for it but you do you!

Chocoburger534d ago

I didn't like Days Gone either, it doesn't deserve to be on any best of list.

544d ago
542d ago
382d ago
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar1110d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor1110d ago

Can’t wait for their next franchise

SullysCigar1110d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg1109d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz1491109d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance11381110d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim1110d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC1110d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance11381109d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle1109d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix761109d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 1109d ago
REDGUM1109d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware7301110d ago (Edited 1110d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger1109d ago

thank you fps lover, I'm with you

talocaca1110d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy1110d ago (Edited 1110d ago )

Kinda wish they move on from Horizon tbh.

lukasmain1109d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright1109d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)
300°

Killzone 3 is playable with mouse & keyboard on PC via RPCS3 & KAMI

DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."

Read Full Story >>
dsogaming.com
1860d ago
bouzebbal1860d ago

Still looks secure 2 gens later... one of my favorite ps3 moments. With 3D and move the game is on another level

MadLad1860d ago

PC almost always ends up the best place to play games, even if it takes a while.

What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?

If you insist on the former, it's really only for the sake of nostalgia.

Applejack1860d ago

I disagree. The main draw for consoles has always be the simplicity of just putting the disc in / downloading it and playing without worrying about anything else. The average person just wouldn’t want to deal with emulation even though it’s very important for preservation.

Terry_B1860d ago

Even emulators are super simple to use.

jukins1860d ago

Youre getting flak because people on here thibk of themselves as pc wizards. But honestly most poeple try and go get emulators and romz they end up with malware.. yes theyre "easy" if you know the basics but alot of people dont. That said the fact that its taken nearly 20 years to get a sustantially better experience for ps3 games than on its native system shows the complexity of getting bc to work. Sony, if they have any intention, should just invest in a vastly better psnow experience.

1860d ago
Vegamyster1860d ago

jukins

Most people who emulate don't get malware, you'd have to be going to some weird sites for that to happen, heck years ago people were getting sketchier ad's resulting in malware warning on this site if you didn't have a ad-blocker lol.

SinkingSage1860d ago

Can't get malware if you legally dump your own games, which you should.

Rachel_Alucard1860d ago (Edited 1860d ago )

That's fine if that's the main draw, but it doesn't make it a better experience, just a preference. Having the freedom to do the things you can do on PC is what the appeal of PC is. Buying a game on PC means you never have to worry about the console makers just deciding the next hardware shouldn't support the generation anymore, which means everything you bought is stuck on that hardware instead of moving up with everything else. Nintendo uses this tactic to keep reselling the same games over and over at inflated prices. Sony cut all previous gens off the PS4 and sold it back to people in a poor attempt with PSnow. While the PS5 supports PS4 games, that may not be the case in the next gen after this. No to mention shutting off all the previous stores and updates completely. Even MS stopped making new BC titles at some point, so now there's a big list with 17 pages of titles that are not playable on Xbone and are just trapped on older gen. That's not a problem on PC, the reverse happens where you only have to worry if your hardware can play the newest releases at ultra with no issue.

+ Show (3) more repliesLast reply 1860d ago
AzubuFrost1860d ago

Shhh don't say that aloud! You're going to trigger a lot of console infidels here.

Shane Kim1860d ago

I rather play it when it's available then wait 10 years.

MadLad1860d ago

Did you purposely miss the entire point of my post?

Inverno1860d ago

Well that's the beauty of still owning a retro console tho. Those who usually complain about emulation are just being blindly loyal to a company. Emulation is great for many reason, but if I still owned the console then I disagree nothing beats plugging it back in and going down a nostalgia trip

+ Show (1) more replyLast reply 1860d ago
RevXM1860d ago

The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.

Magatsuhi1860d ago

Been playing mgo on pc with mouse. It's not perfect but I can make it work.

Binarycode1860d ago

2 is the better game.

A Remake would be good. 60fps 2-4k

Omar3li1860d ago

60fps is peasant for FPS games now

1860d ago
Show all comments (22)