
Wired: Enter Metroid producer Yoshio Sakamoto, who cites Italian filmmaker Dario Argento as his strongest influence. Taking back the reins of the classic space adventure game series that he co-created at Nintendo in the 8-bit days, Sakamoto decided to develop a Metroid game for Wii that bucked the trend, using bold movielike sequences to tell the story of the game’s iconic but mostly two-dimensional main character, interstellar bounty hunter Samus Aran...

With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.

Former Nintendo of America president Reggie Fils-Aime reflects on Metroid: Other M and his initial high hopes for the game.
Yeah we all loved how you took a stoic badass and turned her into a whiny shrew. All those writers should be sacked.

VGChartz's Paul Broussard: "The early-mid 2000s saw something of a golden age for Metroid games. After an eight year hiatus, Metroid burst back onto the scene in dramatic fashion. Largely buoyed by the critical and financial success of Metroid Prime (at least, relative to other Metroid releases), Metroid saw a whopping six new titles between 2002 and 2007, as well as one rather bizarre pinball spin-off that wound up being much better than it had any right to be. Metroid had never been this popular before."
Never though the day would come where I say this but I’d be fine with having every 2D Metroid remade the way Dread plays.
Notice how positive reviews never get any hits/comments?