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IGN's Top 10 Worst Character Names

This week IGN is counting down the worst (or most awesome, depending on how you look at them) videogame character names. Some are innocent titles that sound obscene, some are great examples of lazy writing, and some just make you go, "...huh?"

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games.ign.com
MK_Red6852d ago (Edited 6852d ago )

Great find. It has Mortal Kombat! and Saibot is kool. The only real problem I have is Boogerman which is an awesome name IMO (Loved the game).

syko886852d ago

saibot has always been my favorite mk character, i think it was stupid how they combined him and smoke into one character in deception. and like riotsquad said it was a sweet name until it started getting used excessively by prepubescent kids on xbox live and counter-strike.

djt236852d ago

Jumpman was pretty bad
Wild Woody lol and seaman.......

Ri0tSquad6852d ago

Wasn't that bad use to be kinda kool until everyone started over dosing on the word noob.

Rooftrellen6852d ago

ToeJam didn't make the list?

It's every bit as bad as Boogerman, in more than a few ways.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney31d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage32d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman31d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb30d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.