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170°

Game Developers Hate Pre-Owned Sales. What Makes Them so Special?

Nukezilla: Why do game devs get to complain about a second-hand market?

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nukezilla.com
zootang5739d ago

You know what would help game sales! You know that nearly every game these days has DLC. Make that FREE only when the game is completed.

The catch: To use that DLC you have to have your original copy. That DLC should then be locked to that disk. So that if you was to buy that disk pre owned, you could never own the DLC because someone has already unlocked it.

mrcash5739d ago

so the people that don't have access to online, are screwed.

UnSelf5739d ago

i think dats brilliant @zoo

Infernostew5739d ago

It's almost 2011, if you don't have internet access by now then shame on you.

wuerflein5739d ago

But then developers would lock away the last chapter in DLC and you're stuck with a situation like Beautiful Katamari, or worse, Hellboy (at least the 360 version) where the last chapter (or two, can't remember) was held back as DLC... that never got released.

HBandell5739d ago

Black Ops is a part of a £32 pre-order deal on jackofallgames, but even then I don't want to pay that much for it. I would pay that for Fifa 11, but only because I would play it loads for two years. I can't see myself doing that with Black Ops.

verygoodyear5739d ago

So the game industry has realised it's not going to beat piracy. What's the next thing it can do to get more money? Hmm?

And a lot of the games press is legitimising all of this. If this fad doesn't die out, imagine what it will be like in 2-3 years.

wardrox5739d ago

The game companies have pretty much dug themselves a grave by being super greedy fucks. Consumers are just doing wheat they can to avoid being shafted.

Unicron5739d ago

Couldn't be further from the truth. Do you realize how few titles break even, even quality ones like Okami? CoD and Kotick are the exception, not the rule, as I've said before. Consumers demand feature packed games with HD visuals, but don't realize the time, money, and manpower it takes to deliver such things. Tens of millions of dollars.

LiquifiedArt5739d ago (Edited 5739d ago )

Game Development is a risky, yet profitable buisness.

For some unknown reason, the games industries sees itself more ELITE then every other industry and can destroy consumer freedoms, regarding used game sales, soley because they will use their technology to prevent it.

You dont' see mazda, making a car where the start-engine code expires, or is only registered to the owners fingerprints, so that it could never be sold.

There is a serious issue with the games industry, Which i used to support with this issue, but they are NOT any different they every other industry and they have no right "BY LAW" to take away consumer freedoms remotely , just because they have the technology to do so.

its nonsense.

Ever think its maybe because, the videogames industry "Initial target audience" was KIDS. And KIDS do not have 50$-60$ to drop on videogames, so they rent, buy used, trade etc. Heck most adults can just burn 60$-120% a month on games. Look at all the netflix subscribers. That should tell you something.

This is a quote i made up. "Living like a King on a Peasant's Wage." The future will be no different. People will lease/rent/borrow their entire Life from those who have money.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney25d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage26d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman25d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb25d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.