
Nukezilla: Why do game devs get to complain about a second-hand market?

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
You know what would help game sales! You know that nearly every game these days has DLC. Make that FREE only when the game is completed.
The catch: To use that DLC you have to have your original copy. That DLC should then be locked to that disk. So that if you was to buy that disk pre owned, you could never own the DLC because someone has already unlocked it.
But then developers would lock away the last chapter in DLC and you're stuck with a situation like Beautiful Katamari, or worse, Hellboy (at least the 360 version) where the last chapter (or two, can't remember) was held back as DLC... that never got released.
Black Ops is a part of a £32 pre-order deal on jackofallgames, but even then I don't want to pay that much for it. I would pay that for Fifa 11, but only because I would play it loads for two years. I can't see myself doing that with Black Ops.
So the game industry has realised it's not going to beat piracy. What's the next thing it can do to get more money? Hmm?
And a lot of the games press is legitimising all of this. If this fad doesn't die out, imagine what it will be like in 2-3 years.
The game companies have pretty much dug themselves a grave by being super greedy fucks. Consumers are just doing wheat they can to avoid being shafted.