
Does the games industry really have a chance to ever be “mainstream?” Will games ever receive the acclaim of movies or books? Does it even matter?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
The same was said about the thing you are using to create these articles.
I think the iPhone thing is a real issue. There are probably more people out there than we'd care to admit exist who would say: "why should I pay $60 for a game I can't take anywhere when I can play a 'great' game on my iphone for a dollar"
That will end up killing the games industry as we know it.
I think "mainstream" might mean different things to different people. I think the article is defining "mainstream" as widely accepted across the board. iPhone games fit that description better than something like Modern Warfare 2 because more varied people play them. There's a much tighter demographic that plays hardcore games, but tight demographics does not mainstream make.
Thoughts?