
Valve's announcement today of new DLC for Left 4 Dead got me thinking. How long should a developer continue releasing new DLC for a game, and when should they start banking their ideas for a sequel? |Gameinformer

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
So this guy is basically complaining that Valve supports their games for too long after release, rather that working on a sequel.
My budget for Borderlands has no borders, man.
Burnout Paradise is a good model to go on. I'm ready for the sequel now, but EA put Criterion on NFS.
When DLC cost over 30 bucks
*cough dragon age*
The thing with Valve is they always support there games years and years after release
They still support Counter Strike almost 10 years since release
I would rather have the game supported for years on end than get a sequel within a year
Also how can they be milking it all Valve's content after purchase is 100% FREE