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When Should DLC Become a New Game

Valve's announcement today of new DLC for Left 4 Dead got me thinking. How long should a developer continue releasing new DLC for a game, and when should they start banking their ideas for a sequel? |Gameinformer

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gameinformer.com
Pandamobile5741d ago

So this guy is basically complaining that Valve supports their games for too long after release, rather that working on a sequel.

Yi-Long5741d ago

... take Forza for instance: game has been out for quite some while, and they're still DLC-milking it with new car-packs.

I'd rather see them just release a game with everything in it, and from that point on, focus all their attention (content-wise) on the next game.

I just want to buy complete games, instead of having to keep paying money afterwards for new content. Just make that content for the next game and include it in that!

TheIneffableBob5741d ago

But the Left 4 Dead updates are free.

Yi-Long5741d ago

... that's the right kind of support through DLC! ;)

Valve is usually pretty good at supporting their products and keeping their fan-base happy.

budbundystyles5741d ago (Edited 5741d ago )

My budget for Borderlands has no borders, man.

The Great Melon5741d ago

I am just waiting for them to release a Game of the Year edition with all four DLCs.

Cheeseknight285741d ago

Or all 5 DLCs. Ya never know.

ThatArtGuy5741d ago

Burnout Paradise is a good model to go on. I'm ready for the sequel now, but EA put Criterion on NFS.

Terarmzar5741d ago

When DLC cost over 30 bucks
*cough dragon age*

TABSF5741d ago

The thing with Valve is they always support there games years and years after release
They still support Counter Strike almost 10 years since release

I would rather have the game supported for years on end than get a sequel within a year

Also how can they be milking it all Valve's content after purchase is 100% FREE

DeFFeR5741d ago

"I would rather have the game supported for years on end than get a sequel within a year"

November 18, 2008 - Left 4 Dead releases
November 17, 2009 - Left 4 Dead 2 releases

Just saying...

Pandamobile5741d ago

Yet Valve is still supporting the original. Most devs completely abandon the first game when they release a sequel.

DeFFeR5740d ago

I know that - I was just explaining to him that he was asking for something NOT to happen, that happened to the specific game in the article.

He's asking for a game to be supported for years on end RATHER than have a sequel within a year.

Best of both worlds IMO.

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50°

The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
Michiel1989247d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

100°

Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot547d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki546d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88546d ago

Polish a turd to make a what?!

DefenderOfDoom2546d ago (Edited 546d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.