
It was 1985, not too long after the dreadful Videogame Crash. No business in their right mind would attempt such a risky, crazy, ultimately doomed to fail endeavor that was the videogame fad...

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
People don't give Nintendo the props they deserve. They've saved AND taken gaming to the next level multiple times. Any REAL gamer would respect Nintendo, whether they like them or not. They've proven the nay-sayers wrong time and time again.
nice.
now 2
Agreed Nintendo are legendary, there's a reason why the WII is leading in sales.
Mass appeal, gamers and non gamers like Nintendo :P
becuz its casual!!!!