
Editor Randy Yasenchak from Elder-Geek.com explores the question "Should chest shots be as vital a target as head shots?" in video games.
From E-G: "In current day body armor, there are still weak spots between the ceramic plates and under a soldier’s arms. In this photo of a Battlefield Bad Company 2 soldier, he’s not wearing groin protectors, nor is he wearing shoulder protectors in his vest. I feel those areas should be considered as “vital” in video games depending on the angle of the shot and the type of gun that is being fired."

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Well, a bullet through the heart is just as bad as a bullet to the face, so ya.
Of course, at close range with a shotgun it's not gonna matter.
Without a doubt. You know how many times I hit someone in the chest with a bolt action in BFBC 2 and didnt get a kill? A sh*t load, and thats why I stopped playing.
Yeah, that's one thing that annoyed the hell outta me when I was going for the SpecAct achievement with the M95. I couldn't understand for the life of me why the most powerful sniper rifle in the game (100% Damage) required me to put TWO rounds through the chest for a kill. It was a Bullsh*t design choice on DICE's part and one that should be rectified for future release, if not in a patch now.
I'm sure it would be much more difficult to do this from a design standpoint, but bullets really should have an effect on how your character can move. If you get shot in the chest, you get staggered. If you're dumb enough to run out in the open against someone who's kneeling behind cover, you should get hosed. Snipers running around in MW2 with the speed boost and 2 shotguns, I'm looking at you.
I can kill someone in the leg with my shotgun in MW2, but when i hit them in the chest with a sniper i only get a hit marker sometimes :(