230°

First Look: Catherine

A brief look at the upcoming HD title from Atlus for the PS3/360. This article includes screenshots and an accurate translation of the recent article posted on Famitsu gaming magazine's website.

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andriasang.com
Game-ur5730d ago

It would be great if turns out to be a new MegaTen spinoff.

Lovable5730d ago

It's not. Persona 5 is on the way, and this game is a trial for Atlus's first game.

TotalPS3Fanboy5730d ago

I love Persona's graphic style.

TheLog5729d ago

I wonder why they dont just show this awesome trailer. It is a definately much better interpretation than screens.

http://www.youtube.com/watc...

Godmars2905730d ago

One thing this suggest is that any and all Persona titles will be multiplatform. If this is a test for an HD game engine.

Lovable5730d ago (Edited 5730d ago )

I believe Atlus will be using the PhyreEngine for Persona 5 which is a Sony made engine.

"Or at least that's what Kagari over on neogaf is saying. Kagari is certainly reputable, but I'm not so sure about whichever blog she apparently sourced this from.
For those not in the know, PhyreEngine is an engine created by Sony themselves, designed to take advantage of the ps3 and all it has to offer.
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"PhyreEngine is a graphics rendering engine provided under a license that allows it to be used by any PS3 game developers and publishers as well as Tools & Middleware licensees in their products. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine™ of the PS3, but can be easily ported to other multi-core architectures. As a result, PhyreEngine has been newly-adopted by dozens of game studios in the last year, now appearing each month on the PlayStation®Store or on Blu-ray Discs."
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Numerous released and/or upcoming third party games have been released via this engine, such as Compile Heart's Super Dimensional Game Neptune and Gust's Atelier Totori and Mana Khemia 3. Word is Nippon Ichi are also using it for Disgaea 4, so Atlus licensing the engine as well wouldn't be a surpise.
If Atlus is truly working with the PhyreEngine, I'd assume it has something to do with the recently announced Persona 5."

Godmars2905730d ago

And it looks like they got it running on the 360 as well.

http://en.wikipedia.org/wik...

It is a free engine. Just saying.

Lovable5730d ago

Well at the very least, you'll know the game will be on the PS3. Here I'm still hoping that it will go to the 360 since that's the only console I own.

FiftyFourPointTwo5730d ago

I love the art style of this game. Same with Ni No Kuni. ^__^

Rybakov5730d ago

made by atlus check
made by the persona team check...which means
game with story and plot check
made by ATLUS

everything leads to me purchasing it
atlus you tease plesase announce smt p5 and many more smt's in return ill buy what ever you put out

memphis25730d ago

um what is this game?? is this a dating simulation lol?

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer6d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde4d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy5d ago

And then MK1 killed it again.

DivineHand1254d ago (Edited 4d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk776d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga6d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit5d ago (Edited 5d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19925d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga5d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac5d ago (Edited 5d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman5d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 5d ago
blacktiger5d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box6d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion5d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv726d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent756d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit5d ago

Floppy 😆
No pun intended

badz1496d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning776d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
6d ago
phongtro123_com6d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde5d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.