110°

Why Japanese Developers Need New IPs

Many Japanese developers are struggling to keep up with the big numbers drawn in by western games. This isn't as much speculation, as it is fact. Outside of Nintendo, Square Enix, and Platinum Games (and a few select others), it's difficult to really pin down a developer that's been a hit overseas which Japan can directly claim. But the reasons behind these failures are not hard to identify. In fact, it can all be summed up in one pretty simple question: Where are the new IP's?

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gamingunion.net
Hardedge5729d ago

It's not so much that they need new IPs, they just need new ideas that appeal to the global audience. Most Western games aren't exactly entirely new, they may be a new IP but they're just building and adding on to an already solid idea or concept.

Baka-akaB5729d ago

but they actually dont need to focus on global . what they are mostly doing alienating a sizable and actually profitable local market , out of lust and greed for more "exotic" markets .

Contrary to what is so lightly and without much evidence proclaimed nowadays western games dont have a global appeal and success . They only ones that do seems to be from blizzard .

Most western ips fail hard in asia , and arent performing better in a few other places .

And people love to conveniently forget that outside GTA , halo and cod , a big chunk of the biggest selling console franchise are actually from japanese devs , even if mostly first party titles .

GWAVE5729d ago

Yeah. Japanese devs totally need new IPs. That why they've been coming out with yet another Need For Speed, yet another Halo, yet another Gears of War, yet another Call of Duty, yet another Medal of Honor, yet another Fallout, yet another Guitar Hero, and yet another Rock Band.

pork_chop_express5729d ago (Edited 5729d ago )

@gwave
you are right.

its a load of shite japanese devs need to appreciate themselves and forget trying to change to try and get a hold of the idiot dollar.

KiRBY30005728d ago

Vanquish
Nino Kuni
The Last Guardian
Whatever Kojima next game (Snatcher?)
Catherine (Persona team)

Japs are doing fine. :)

Gohadouken5729d ago

lol none of the biggest selling franchise right now are new ips

poopface15728d ago (Edited 5728d ago )

I love demons souls and it is a good new IP for the japanese devs. They should make another one soon. Id buy it.

Demons souls seems to appeal to a worldwide audience more than the traditional JRPG, so it could be a great franchise for them. Im not sure how it did in Japan, but it seems like a game that would be popular all over the world.

+ Show (1) more replyLast reply 5728d ago
ShawnCollier5729d ago

I do hope that Japanese RPG developers don't try molding their games on WRPGs, though.

I do like some aspects of them but the characters in WRPGs feel too "wooden" to me.

Eskimo Keith5729d ago

Saying that Japanese Developers need new IPs to cater for Western audiences is like saying that Western Developers need to do the same in kind for Japanese audiences. Sure there's more potential to make money from a bigger audience but solely concentrating on the Japanese audience can still be profitable. I don't think they 'need' to do anything, just make great games like they're supposed to.

scar205729d ago

i have to agree wit u and they can start by making LEGEND OF DRAGOON 2 best rpg i ever played :).

Baka-akaB5729d ago

hey well they made a new cod!! that's new after all right ?

NYC_Gamer5729d ago

Jrpgs need to be more true to their roots/fans...and stop looking to western appeal

JDouglasGU5729d ago

staying stagnate in their old ways is the problem and the reason their popularity is in rapid decline.

Jeff-Ryan5729d ago

and turned out to be a crap

ranmafandude5729d ago

they tried to cater to frag head gamers which don't even like these types of games in the first place.it sold alot but it's still a shitty game it's not worthy of the final fantasy name.

Stealth20k5729d ago

American game companies need new ips worse.....

Show all comments (19)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney7d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage8d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman7d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb7d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.