
Many Japanese developers are struggling to keep up with the big numbers drawn in by western games. This isn't as much speculation, as it is fact. Outside of Nintendo, Square Enix, and Platinum Games (and a few select others), it's difficult to really pin down a developer that's been a hit overseas which Japan can directly claim. But the reasons behind these failures are not hard to identify. In fact, it can all be summed up in one pretty simple question: Where are the new IP's?

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
It's not so much that they need new IPs, they just need new ideas that appeal to the global audience. Most Western games aren't exactly entirely new, they may be a new IP but they're just building and adding on to an already solid idea or concept.
I do hope that Japanese RPG developers don't try molding their games on WRPGs, though.
I do like some aspects of them but the characters in WRPGs feel too "wooden" to me.
Saying that Japanese Developers need new IPs to cater for Western audiences is like saying that Western Developers need to do the same in kind for Japanese audiences. Sure there's more potential to make money from a bigger audience but solely concentrating on the Japanese audience can still be profitable. I don't think they 'need' to do anything, just make great games like they're supposed to.
Jrpgs need to be more true to their roots/fans...and stop looking to western appeal
American game companies need new ips worse.....