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An Industry Without Embargoes

64BB writes: "Last week, a discussion was brought up on Twitter about embargoes and if they are good or bad for the gaming industry. You might not like the thought of developers and publishers making journalists either promise or sign papers stating they won’t let their audience know about their product until the date specified but it still happens."

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64bitbastard.com
ATi_Elite5769d ago

This article makes no sense.

Doesn't the guy in the picture look like a total assclown sitting there in a lawn chair with 3 controllers, wearing an xbox mic head set while playing the Wii on that tiny ass TV.

Dellis5769d ago

They are needed, companies don't want people talking about

their game, they want to do that.

rdgneoz35769d ago

Embargoes that last till the game is released are bull and only make people think the game is gonna be shitty. If the developers trust in their games, then a lifting them a week or so before its released is a good idea. I can see wanting to have embargoes for a certain amount of time as it keeps people in suspense about the game. But if its good, people will end up reading positive reviews about it and those on the fence will end up putting money down for it. Also, it lets the gamers know if they should trust the developers or not, such as if they hide info or mislead people about it. If the developers try to screw over the gamers, then they don't deserve any return on their work.

branchedout5769d ago

Admit it. You only clicked on the article in hopes of seeing a bigger picture of the small one.

I sure did.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney47d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage48d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman47d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb46d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.