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10°

Your Heroes Should Die

Nick Dinicola writes: "I think Carmine should die, as well as Marcus, Dom, Baird, and Cole. If this game is truly the end of “this story,” as Epic has claimed, then why not slaughter the entire cast in a glorious Alamo-like last stand?"

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gamehounds.net
Raoh5760d ago

i absolutely loved the resistance and heavenly sword story lines.. and when they killed nariko and nathan hale.. i thought it was brilliant.. not because i hated the characters, i absolutlely loved them, but their death brought strength to the actual story behind the heroes.. the heavenly sword's curse suddenly became real and not just a gimmick, nathan hale was shown as such a small portion of the resistance story when you add the viral videos and his death.. the threat is real.

heroes should die more often, you can always bring them back in side stories and expansion backs in a retelling of their adventures pre death..

40°

Alanah Addresses God of War's Sex Scenes

Alanah Pearce, who was a writer at Sony Santa Monica for several years and worked on God of War Ragnarök, has shed more light on the sex minigames which cropped up in the series' earlier entries.

SoloGamer169d ago

🙄 is this all she could come up with for content? sheesh

127maXimus69d ago

Other than looking like that, why does anyone care about what she has to say about anything?

50°

Best Selling Resident Evil Games US Revealed by Circana Data

Circana data shows Resident Evil 5 as the best selling Resident Evil game in the US, ahead of Resident Evil 4 remake and Village.

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twistedvoxel.com
SimpleDad83d ago

So the most successful RE is the one where a white man is killing Africans.
This can't be real.

bryght82d ago

i love resident evil from 2006

40°

Insider Reveals Cancelled Resident Evil Projects, Denies RE5 Remake

New leaks from Dusk Golem detail cancelled Resident Evil projects, including a Rebecca focused Revelations game, while stating no Resident Evil 5 remake is in development.

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twistedvoxel.com
__y2jb98d ago

Capcom's willingness to invest in experiments and scrap them sets them apart form many other developers (Nintendo have a similar methodology). Far too often companies push a game setting or game mechanic that is just not that good and the final product is middling or poor.