
inCrysis: On July 28-29, Crytek's Lead Researcher Anton Kaplanyan held two courses at SIGGRAPH 2010 that covered the lighting features of CryEngine 3. In the first one, titled "CryENGINE 3: Reaching the Speed of Light", Crytek presents a generalized and balanced real-time rendering pipeline. The second course, "Real-time Diffuse Global Illumination in CryEngine 3", presented Crytek's diffuse Global Illumination technique for PC, PlayStation 3 and Xbox 360.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
...bummer it will not look this good on consoles and I mean that with no "/s".
I am pretty sure my rig can handle it (sys req anyone?) but a lot of my friends are console-only folk, so I am going to pick it up for MP kinship.
Anyway, my ASUS rig specs: 6G DDR2 RAM, GTX 260M, 1600 x 900 resolution...not bad for a laptop. Paid less than a grand for it...
What I really want to know is which will be better, PS3 or 360? Honest question, I have both systems. Anyone got screen shots?
I'm excited about the new lighting engine for CE3. It's going to look awesome in night time scenes with bullets and explosions everywhere.
Couple screenshots I snagged from the presentation:
http://img18.imageshack.us/...
http://img256.imageshack.us...
This is nothing compared to my rig running Half Life 2 at 256 frames per second maxxed out.
http://www.youtube.com/watc...
I think this game is pretty. I want to compliment it as we walk hand in hand at the Mall of Gregory Pilson the Unifier of West Shadon.
crysis 2 will be a nice warm up for killzone 3