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Revisited: Dead Space

Your eyes are not deceiving you, this is not a hyper-advanced review of Dead Space 2. I’ve taken my time with Dead Space, and perhaps that is an understatement. Sometimes you sit down to engage in a particular experience, and whether you’re minutes or hours into it you realize this isn’t the right time. The initial release period of the aforementioned simply was not compatible with my life at the time. I knew I would get to it eventually, of course, though nearly two years is borderline hysterical, no? Suffice it to say, we’ll call this one a “Revisit” then, eh?

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tap-repeatedly.com
ActionBastard5753d ago (Edited 5753d ago )

Still a great horror game.

ArchangelMike5752d ago

Trying to get my Dead Space platinum, but damn how d I upgrade ALL my equipment? I has the Tank download and am using it to play the game on hard. Do I have to upgrade all the Tank weapons + the standard weapons?

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15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer21d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde19d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy19d ago

And then MK1 killed it again.

DivineHand12519d ago (Edited 19d ago )

15 years went by so fast. I remember playing through the story mode at launch.

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Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

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Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net