
Joel Taveras of DualShockers writes, "This is the question I kept asking myself during a recent romp in Uncharted 2 multi-player. Where, with a full party of 5 players, it was still taking us upwards of 2 minutes to find only a couple of players to go up against. Frustration began to settle in and that’s when the question dawned on me, why is it that community in an online game seems to disappear, and more importantly why do only a select few have any real staying power?"
In a list of games that defined the PlayStation 3, Uncharted 2: Among Thieves would certainly be one of the top contenders. The blockbuster sequel to 2007’s Uncharted: Drake’s Fortune not only received critical acclaim and became a massive hit for Sony’s third console when it was released 15 years ago on October 13th, 2009, but it also cemented Naughty Dog’s future as a developer of cinematic, story-driven action-adventure games as opposed to its history of colorful platformers like Crash Bandicoot and Jak and Daxter from previous PlayStation generations. To this day, Uncharted 2 stands as one of the PS3’s best exclusives and one of the most important PlayStation games of all time.
It is for sure my favorite game in the series. It's such a blast to play. The train levels still hold up and are fun as hell as well as the entire game.
Still remember the first gameplay video ... shooting the chasing truck and then the beautiful visuals & details whilst traversing the dilapidated Nepal streets ... perfection
Too bad Sony never ported the trilogy to PC ...
I'll say, the PS3 really did sequels better than people give it credit for. Resistance 2, Uncharted 2, Motorstorm Pacific Rift, Infamous 2... all were better than their initial offerings and still hold up to this day.

During MCM Comic Con London X EGX, CGM got the chance to be part of a press group interview with the stars of the Uncharted titles, namely the legendary Nolan North, who played protagonist Nathan Drake, Emily Rose, who portrayed Elena Fisher and Richard McGonagle, who took on the role of Victor ‘Sully’ Sullivan,

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.
Online games are hot when they first release and then after a few weeks the amount of people playing quickly dissipates.
Gamers are very fickle and will go with the newest shineiest game of the week, only certain titles like an MW2 can keep their numbers online up but even games like MW2 lose its numbers with time.
This is a major issue that I'm seeing more and more and if we are to keep buying these types of online Shooter games with the hopes that we will have a fun community to play with (including our friends) then we need to be realistic and realize that 10 or more games a year just aren't going to possibly ALL remain alive. Perhaps FPS gamers and online gamers in general need to take a serious evaluation on buying games for the multi-player component. But this is a good question, why do they die?
i think part of the issue is fundamentally entwined in what the game is at its core, i.e. campaign vs multiplayer expereicne. for as long as there are multiplayer shooters there will be active forums (look how long it took to get Halo 2 off the grid). But with a game like Uncharted 2, despite whatever secondary dlc or multiplayer components they attempt to tack on, its still fundamentally a 1-person campaign experience. like a movie: great to talk about when it first drops, and old news by the time the next blockbuster hits.
Online communities die because of lack of a supporting gaming system in multiplayer. A prime example is Wolfenstien that game was great and the online was cool but nobody plays it at all now. Then theres your mediocre games like Rogue Warrior and Punisher No mercy.
cause theyre bad