Pocket Gamer:
Barry Steakfries has a problem. We’re not sure what this problem is, but it involves running as fast as he can through monstrous worlds, leaping over chasms, and shooting creatures like mummies and vampires in the face with a range of ridiculous weaponry.
To be fair, the setup sounds a little less crazy than Halfbrick’s previous title, Fruit Ninja, which asserted that ninjas spend most of their time cutting fruit, but it’s still fairly loopy.
Monster Dash takes the Canabalt template of highscore-fuelled running and gives the main character weapons to defend himself with. These armaments vary from the fairly insane ‘Mr. Zappy’ electric zapper, to the reassuringly normal ‘Machine Gun’.

"These changes are driven by organisational and strategic priorities, not individual performance," says mobile developer

After 10 years, Halfbrick is releasing a sequel to much loved side-scrolling endless runner game Jetpack Joyride. The sequel is titled 'Jetpack Joyride 2: Bullet Rush' and it follows the same fundamental as the original game, but at the same time is filled with a lot of new content. But is it any good? will it be able to get the same love as the original game?

After four years of running a satellite studio, Australian game developer Halfbrick has announced it is downsizing, and closing its Sydney location. The Fruit Ninja developer will instead focus its attention on its Brisbane headquarters, where it has a number of games in development.