
There’s an unsung hero in the creation of a video games however. One who, much like Neo… fights for us. The thing is, its a fine line with this hero. If done right its actually way more important of an element than lasting appeal, and maybe even more important than gameplay. If done incorrectly, however, it becomes much like the Neo from the last two movies, disturbingly shortening “Trinity” to “Trin” or saying things like, “I just love you too damn much”.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
I agree. I think the reason that stuff like MGS4 worked so well is that everything fit in context of the game world. There are a few silly moments but the atmosphere and environments let you feel the "wrongness" of the game world, you can tell that things just weren't right.
As much as I liked Alan Wake the same criticism of RDR that he had can be applied. You set up this great story and atmosphere, yet you insert the silliness of fetching thermoses and book pages. It felt way too "video-gamey" for the tone and environment you're trying to create.
Personally, Bioshock's Rapture is one of the greatest video game environment I've ever experienced. Absolutely love that place :D