All Channels
Popular
110°

The Case for Kinect

Digital Foundry: "As we move closer to Kinect's November release date, games developers are talking in more detail - on and off the record - about the new motion control system: what it can do, what it can't do, and what we should expect from the system going forward.

Microsoft itself is stepping up its marketing efforts. This week, two articles (one from T3 and another more impressive piece from Gizmodo) arrived, giving us our first peek inside the Kinect camera and giving us enough technical info to banish the somewhat unkind "EyeToy HD" talk that has dogged the internet since E3: Kinect is a state-of-the-art consumer-level piece of motion capture equipment with voice recognition and biometric ID capabilities and Microsoft wants you to know that."

Read Full Story >>
eurogamer.net
big_silky5763d ago

Damn thats an in-depth article. The tech talk is pretty interesting.

I'm kinda warming up to it because it's something completely different and won't be the same old games just with a new control scheme, it'll end up forcing creativity. I just can't justify buying something to play shooting games that already work just fine with a normal controller.

Hades13375763d ago

Agreed, the whole idea of Kinect is for new experiences, as well as ones that don't work very well with a controller. If we don't get new technology like this then the industry would grow stale with the same types of games flooding the market.

Cevapi885763d ago

what needs to happen is have MS show that this tech is capable of providing a gaming experience...i havent seen one game that would interest a gamer who is into Halo, Gears, FF, Fable and so on...you guys might think the tech is promising, but its game line up screams casual

Denethor_II5763d ago (Edited 5763d ago )

That's just it. Kinnect is a good idea, but when put into practice it doesn't work.
http://www.youtube.com/watc...
http://www.youtube.com/watc...

PS3 can do lag free gaming without a controller, today!

http://www.youtube.com/watc...

mastiffchild5763d ago

@Hades-We will "grow stale"? The industry makes the vast majorit of it's money from sequels and annual update games like fifa, Madden and COD. Ongoing, unchanging games n PC subscription like WoW other MMOs and, another sequel Starcraft2. We have a burning desire, it appears, for more HD remakes of PS2 titles with GOW already here, Sly on the way and Ico/SotC regularly drooled over as a prospect. Jebus, the whole world seems to crave yet another FF remake in the shape of a FF7 in HD!! Halo barley moves forwards and the whole industry knows it's best of, profit wise, giving us safe, samey games that WILL sell and they know how to make without much extra effort or thought.

Kinect is up against THAT and the mindset among developers that, rather than finding new things to do with motion controls on the relatively trad Wii(i.e buttons and analogues are included), gave us tacked on and vague waggle 9 times out of 10. Do we really expect a lot of "out of the box" efforts from developers who wouldn't go the extra mile for something closer to the norm in the Wii? I don't and for evidence of this I'd point out the drastic reigning in of the games and controls from E3 2009 to E3 2010-far less ambition already and less talk of core implementation to boot.

Neither I, nor many others, actually doubt that the tech isn't pretty clever but it remains to be seen just what use it can be for games if there's no way of navigating game worlds larger than your room apart from going on rails and, importantly, it's a risk for developers to even try pushing it.

There's also the feeling that if lag could be beaten it really should have by launch, limiting it to just the two players was a mistake when casual gamers EXPECT the whole family(or most at least) to be able to play a lot if games together(and damn the cost as we all saw mums and dads buying Wiis with a whole bunch of extras over the past five years!). The tech is exciting but whether it even gets investigated is doubtful in my eyes. Hope it does and it grows into something amazing that widens the gamut of gaming but we will have to wait and see.

As it goes MS were possibly in the worst position of the three to take Natal up as a bunch of first party support might ensure that it gets the thought it will need and it's not their strongest suit at all. Sony would have a much easier ride had they taken it on but as they passed and are more experienced hardware shifters maybe that says something, no?

The Lazy One5763d ago

" The industry makes the vast majorit of it's money from sequels and annual update games"

do you have a source for that? I'm fairly certain the industry makes most of it's money off casual games now. It makes less per game, but casual games make a lot more money total.

looking at development time, a casual family game night game can be made in 2-4 months and sold for $15-30. Some companies are releasing between 6 and 20 casual games a year. They are making so much money off of pure volume that there really isn't a contest. What's more, if they have a game that flops, it's ok because they only need to get one hit every year and they make all their money back.

Anon19745763d ago

Even if I wasn't discouraged by the lag I saw evident in all the demos floating around, I simply don't have the space in my living room nor the desire to spend $150 for a webcam to play games already available on the Wii. I'm not trying to bash, that's simply my opinion of what I've seen so far. It would be another thing entirely if they showed us something unique but the bulk of the titles are simply copy-cat Wii games. I don't blame Microsoft for seeing the Wii's success and saying "We can totally do that," but the problem is that it's already been done.

N4PS3Fanboys5763d ago

The Wii-like Move motion controller is what's already been done. Kinect is fresh and new and opens up a whole lot of possibilities for developers.

gamingdroid5763d ago (Edited 5763d ago )

I think the fact that Wii Fit sold 22+ million units alone (at MSRP of $100) tells you that the industry is certainly moving towards casual gaming. Like it or not, that is the way it is heading.

Even games like Rockband/Guitar Hero is more casual oriented and those have sold great as well.

commodore645762d ago (Edited 5762d ago )

"...an investigation into the perceived limitations of Kinect reveals an intriguing truth: the device itself is merely a vehicle for supplying data to the console. What defines most of its capabilities is the software, and that is in a constant state of evolution. Forgetting this is a big mistake in evaluating the potential for Kinect as a gaming platform. "

There we have it.
The hardware is a vehicle for ever evolving software, using the technology.

It just seems a bit disappointing that so many people are hating kinect for what it offers, right now.
I kind of like what's on offer right now, especially the fitness games, but that is beside the point.

Fact is, kinect has not been released yet and will likely be continually improved and developed, as time goes on.

Most of the hater blogs and negative bashers that seem to frequent N4G seem to have an agenda that does not belong amongst real gamers.
Occasionally, I wonder if they are merely dysfunctional individuals with an axe to grind...

So many ugly hating trolls are doing their best to disparage kinect, without acknowledging the potential for fun and diversity.
What's with that?
Really poor form.

Still, all these haters and disparaging blogs haven't put a dent in Kinect's favourable popularity amongst the pre-order consumer demographic - that's saying something.

+ Show (5) more repliesLast reply 5762d ago
rroded5763d ago

"At its most basic level, Kinect - as a device - offers up nothing more than raw data to the Xbox 360: a traditional webcam-style RGB image, a depth map from the 3D sensor and audio from the multi-array mic. The discussion about what the system can or cannot do is mostly about the interpretation of that data: many of the system limitations are actually software limitations, and software can be improved. Microsoft audits feedback from the developers of Kinect titles and improves this interpretation layer in regular SDK updates, so similar to the console development tools themselves, these will gradually become more powerful as the Kinect-specific elements of the SDK are worked upon. "

nm hardware limits eh... im pretty sure if they could easily fix all its issues it already b lag free...

YourCall5763d ago

Interesting read to say the least. Nice, pure journalism, not a bunch of hokie fanboy BS.

Nice post faztkiller!

Triella5763d ago

The only way to limit lag would be first to have a camera which has an internal processor capable of converting image to raw data instantly without the use of the 360's CPU. The camera should also be able to track your movements at least at 60fps, 30fps is good for games that don't require fast movements like dirving games, but will result in latency otherwise. I don't understand MS' decision to downgrade to cheaper semiconductors than the ones used by PrimeSens initally for their RGB-D cam and which were able to do image tracking at 60pfs (they probably don't cost that much since even the Eyetoy was able to track at that speed). And finally to counter lag, movement recognition should be limited to only the specific parts of the body needed to play a game, this way the CPU wouldn't be overloaded with the calculation of superflous data.

That'y why IMO Kinect lag will be impossible to overcome no matter what MS promisses.

The Move works fast not only because it is coupled with a camera capable to track 120fps, but also because said camera only has to focus on the 3D space positionning of one or two dots maximum. I won't even comment on the technical edge PS3 has over 360 the Cell being desgined for complex and fast data calculation.

The Lazy One5763d ago

" capable of converting image to raw data instantly"

the image is raw data. If you convert it, it is no longer raw data, but derived data.

Triella5763d ago

@The Lazy One

You're right the image is the raw data, but since this image is first converted into points could and then processed a second time to sort out information I thought it would be easier to explain it this way.

FragMnTagM5762d ago

You argued your point without being a snarky fanboy. I completely agree with you in fact, but that will not stop me from getting it for my kids.

When they get a lil older, they will use the Move. I see the Kinect letting me be able to play games with my family that we can all play. My kids are pretty good at using just the Wiimote, but cannot grasp the nunchuck just yet. They will probably be able to handle sports champions and games like that, but most of the games Move has support for are hardcore and my kids are not going to play those games yet.

Kinect is perfect for that type of gaming. I can swallow my pride to have fun with the family.

+ Show (2) more repliesLast reply 5762d ago
Agent-865763d ago (Edited 5763d ago )

I read the article and it seems to make a pretty lame case for Kinect. In fact, most of the article points out all of its faults, limitations and problems. It also states that the Move is superior: "What it boils down to is a choice. In our view, PlayStation Move is the most flexible, versatile motion controller for either HD console. It's patently superior to Wii and indeed the MotionPlus upgrade." Geeze, even articles that are supposed to support Kinect, end up praising the Move. That can't be good.

Qui-Gon Jim5763d ago

But the article is probably the best one I've seen about Kinect. Fair and very informative. What I take from it is this: Kinect is a really cool idea, but the tech just isn't there - at least not affordable - to make a consumer product yet.

fooltheman5763d ago

what did sony say...
we don't go to the press, the press will come to us...
and they we're right

God_Of_Epicness5763d ago (Edited 5763d ago )

Kinect is much more than Eyetoy: HD IMO. It will make gaming more known for the casuals who haven't bought the Wii yet. Imagine what MS will do to advertise it. God, I really don't know how many people will overhype Kinect. Based on the Milo footage I've seen and shown to some of my friends, impressive was the first thing that came to their minds as they stood still and said

"Wow"

I didn't tell them about it being a fake rehearsed video though. I just don't care since it will only benefit the gaming industry as a whole. So based on my genius mathematical solution, which is "Kinect + Move = Win for us gamers", I think the whole idea of Kinect and Move as an optional accessary for your respective consoles will actually work out.

mastiffchild5763d ago

But don't you see the risk to gaming? If MS don't get it performing a lot more consistently and provide more and better titles , even for casual gamers and at the limit of two playing at a time I fear early adopters of Kinect, who will largely be new to gaming as there's no reason for serious gamers to buy it before there's serious games for it, may end up, quickly, with nothing more than an advanced TV ornament.

If newcomers are coaxed into buying by the inevitable MS marketing attack but then find it isn't what they imagined at all,, only two of them can play(as opposed to Wii/Move), it only works when it feels like it and needs constant calibration and the games don't loo or feel as impressive as those elsewhere it might not even get to the next, hopefully much better wave of kinect games beforee these people feel conned and COULD be lost to gaming forever. Left with a bitter taste in their mouths and feeling a little duped they could be little anti gaming agents the world over!

I know that's worst case scenario but,seriously, would you NOT tell someone who said they were thinking about buying it what the possible current drawbacks are? I would HAVE to say my piece as I can see lots of new gamers not gaming for long because it doesn't, not to me anyway, seem like they've got it reliable(performance not failure technically RRoD style)or have the games ready to release it just yet. It feels rushed and in a way you hope that's what the issue is and not that there just isn't going to be great stuff down the line somewhere.

Anyway, I still think it's biggest obstacle will be the devs themselves and the fact they KNOW gamers are conservative and won't be bothered searching, risking really new game types and like Wii before it(and prolly Move as well as we're seeing, what, Sorcery and the Chameleon and the Ruse controls that seem genuinely NEW among a ton of what look like better looking , more accurate HD Wii games)the implementation will end up being gimmicky, vague and not mindblowing or imaginative whatsoever. Fact is, say, Ubi or someone, could spend a R&D fortune making something incredibly clever and insightful for Kinect and gamers, who like what they like truth be told and HAVE got a problem in some cases with motion controls anyway, and it could end up bombing and bombing really hard at retail. My money's on relatively few innovative games for the system, a lot of shovelware made cheaply and with little thought.

I don't have a clue if I'm right about Kinect and pray I'm not but at the minute I couldn't tell anyone to buy it as it seems a massive risk at the price when we don't even have one decent game on the horizon. It was more about limitations this year after last years E3 about the endless possibilities and I don't see MS saving it by adding extra controls after all the "you ARE the controller" stuff that's being, and been, said-even if it WOULD make sense if the games didn't emerge either at all or quickly enough without buttons or sticks to help.

Bigpappy5763d ago

Kinect is not about doing what you can already do with a controller, it is about a different way to interact with games and to introduce new people to gaming. I think it will work really well with casuals.

ActionBastard5763d ago (Edited 5763d ago )

The Wii is not about doing what you can already do with a controller, it is about a different way to interact with games and to introduce new people to gaming. I think it will work really well with casuals.

I swear this was said word for word leading up to the Wii's release. Not that it isn't true, but most of the successful creativity (commercially) has come from 1st parties. MS is depending too much on 3rd party support for Kinect. And that isn't a REALLY bad thing, but some of those games are on PS3 too or could be (Dance Central, Child of Eden). Both MS and Sony are trying to get lightning to strike twice in the same spot. Move has precision and core games on its side, Kinect has the new appeal to it. With motion control, regardless if it is controller-less, is not new. Existing owners of both consoles are going to buy both more than new, imo.

@Omega
Right, the PSEye. But Move is the Eye and controller that allows for depth detection, so read more about what you hate so you don't sound like a complete douche. Vastly superior...lol!

Omega45763d ago

The great thing for MS is that all the third party games offer exclusive experiences. You can't play games like Dance Central and Child of Eden with the PS Eye cause both rely on depth detection, so even if they do come out on the PS3 the games will be vastly different and likely gimped on the PS3.

YourCall5763d ago (Edited 5763d ago )

Dude, I have thought in the past the people treated you unfairly.

Half the time you bring it upon yourself. Can you for once make a damn comment without trying to provoke PS3 fans.

You really need to grow up. I'm an Xbox fan also, but really dude, start changing you style today, it's getting old.

This is coming form someone that wants to like you, but you make it difficult.

Prove these guys wrong, show them that you can be mature if you wanted to be. :) Seriously

mastiffchild5763d ago

Seriously, O,mega, you can't really be saying that you care about Dance Central being "gimped" on another platform can you? That REALLY is the worst fanboy comment of the year. Do your cheerleading if you like but over kinect I find it a bit distasteful as there's so many things up in the air about it and championing something that, imho, just doesn't seem quite READY for sale is a bit shady. I'd advise anyone thinking about Kinect or Move(though to a lesser extent as we have at least seen decent games for casual and core alike coming for Sony's controllers)to keep thinking and watching, not jump in yet and wait to see what happens as there's the risk either could go tits up.

Move may not sell enough to warrant developer support and Kinect may never find devs willing to pay the money to take the risks needed to find amazing experiences on a totally alien control interface for gaming and in a word where gamers like to buy the same games over and over again. We aren't al a bunch of exuberant gamers craving the new experience at all you do realise that, don't you? i'm also a bit surprised people aren't making more of the 2 player limit when so much was made of the higher player count on the Wii and the family being able to come together with gaming. When my little one found out about the two player rule Kinect was dead to him-though it prolly qwould have done as soon as he saw LBP was able to use Move anyway. Boys a Sackfantart of the highest order and harrasses me every day about LBP2 preorders!

Honestly, Omega, I think it's fine that you have faith in the tech and that devs will bother making great things with and for it but trreating it as fact that it's all going to fall into place is a bit naive at best and a bit cruel to those interested but with less info than we do. I'd feel tight telling someone to buy something that, arguably, could end up a TV ornament by Xmas if things don't go Kinect's way with both devs and the user base. Wouldn't tell anyone to jump in with Move either, not yet, and don't see why anyone is assuming a winner in this battle that a lot of the people involved NEVER even cared about before the Sony/MS spat.

Loads of us on N4G hated Mmotion controls but now they're SO important? Just so we can cheerlead about it? WWTF?

I've always sad mcs can be important but only when they offer better and different experiences and that hasn't, not a lot of the time, been the case with the Wii. If devs make it so with the harder to get your head round Kinect I'#ll be surprised, tbh.

Bigpappy5762d ago (Edited 5762d ago )

Omega makes some valid point, and did not say anything bad about the PS3 other than "Gimped". What did he say that was provoking? The PS3 fanboy are provoked if you are in a kinect article saying you like Kinect. So who give a rats tail if they are provoked.

Omega is one hundred percent right right when he states that a PSmove Dance Central can not be a port of what is on Kinect. It will have to be redesigned to work. I am not sure about child of Eden. It is true for most of those game being released for Kinect (They can not be played the same way using either Move or Wii-mote).

Look at DDR, Sonic Ride, Sports Active2, Adrenalin Misfits, and all the sports packages or fitness games. You will see that their are played diferently with Kinect, and in some cases had the name adjusted, because it became a completely different game.

The fact is, this is a Kinect article. People like "mastiffchild" are allowed to come in here and say some nasty insulting things about the camera, but Omega gets ripped for stating the obvious. Just remove that one word, and every thing he said is factual.

ActionBastard5762d ago

No Pappy, Omega is wrong and so are you. You seem to think Dance Central is tracking movements, when in fact, it's not. It simply gives you an AI NPC to mimic dance poses. You're scored based off how close you come to the stored poses in the game. If you think that can't be done with Move or would be gimped, wipe the fanboy sleep from your eyes.

+ Show (2) more repliesLast reply 5762d ago
OmarJA-N4G5763d ago

Ummm... Child of Eden is also on PS3.

Qui-Gon Jim5763d ago

I believe it has been confirmed to support Move as well. The differences between the Kinect and move versions would be very small.

Alos885763d ago

My only concern are that it will fail without 1:1 tracking, and that the price will frighten off casual gamers. Let's face it, at £130 you could buy a Wii and a game bundle, and that system already has a wide selection of games.

Biggest5763d ago

For the record: 1:1 has nothing to do with the lag of the device or the hardware in general. It is and easy way to say "What your body does is what the onscreen whatever does." Any game can take advantage of 1:1 movement if the developers so desire. What Kinect lacks is the ability to make the 1:1 movement happen quick enough to make the game experience enjoyable.

ThatCanadianGuy5763d ago

The only thing stopping me from pre-ordering it is the lack of hardcore games.
I just can't imagine myself enjoying a Yoga game or that kinectimals..

The lag and lack of 1.1 tracking is also a concern.

Show all comments (46)
20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

Read Full Story >>
culturedvultures.com
Knightofelemia1577d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog1577d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry9161577d ago (Edited 1577d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

1577d ago
CrimsonWing691577d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming1577d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer791577d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember1576d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog1577d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop1577d ago (Edited 1577d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog1577d ago (Edited 1577d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop1577d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic1576d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop1576d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic1575d ago (Edited 1575d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 1575d ago
Aloymetal1577d ago (Edited 1577d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic1576d ago (Edited 1576d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf101577d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar1577d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf101577d ago

Sad but true that was pretty much it.

Kurt Russell1577d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf101577d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv721577d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming1577d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog1577d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming1577d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming1577d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

Show all comments (39)
120°

Pivotal Decisions in Gaming History - Xbox Goes All-In on Kinect

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.

Read Full Story >>
techstomper.com
darthv721754d ago

the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.

PrimeVinister1754d ago

Maybe. But they were two early for VR and too late for motion control

1754d ago Replies(2)
Godmars2901754d ago

Their focus was marketing metrics. Information gathering for targeted advertising. Also "event curating" or head counting for special TV events. If MS had had their way with always online and mandatory Kinect pre COVID, as and during it they'd likely be turning into dominant presence in many Western homes. Be getting subsidized by Disney and other streamers as well as the NFL.

Thing was, Kinect as an actual game system, its games, just weren't ready. MS moved on it too soon. Thankfully.

Atticus_finch1754d ago

Sorry but it was incredibly bad for gaming. The thing barely worked as intended and the games were broken shovelware. And let's not forget all the lies from Xbox to try and sell it. What happened to Milo?
It's like Xbox it's a perpetual lying machine.

PrimeVinister1754d ago

I had almost forgotten about Milo. It looks so unbelievable in retrospect. How did anyone believe it?!

+ Show (2) more repliesLast reply 1753d ago
TheEnigma3131754d ago

Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.

PrimeVinister1754d ago (Edited 1754d ago )

I think Kinect was the worst of the bunch. They reversed DRM overnight and try to play down the TV stuff when they realised it made them look disinterested in gaming.

Kinect stuck around for six months, preventing sales and making more and more people upset when they dropped the Kinect and the price.

Atticus_finch1754d ago

Don't forget the inferior hardware which affects their game development to this day.
And the constant boasting and lying that hasn't change very much to this day.

kayoss1754d ago

I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.

PrimeVinister1754d ago

I had already been turned off of the idea by Kinect for 360. Even when it worked, the games were bad and showed no potential.

Wii made you understand what they were going to do with it within about 10 seconds of Wii Sports. It went on to become a bit of a joke but at least it worked and had a purpose.

Thundercat771753d ago

The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.

PrimeVinister1753d ago

Totally. They haven't been really all that relevant since.

Godmars2901753d ago

That has to do with repeatedly failing, having to reaffirm only to again fail at creating a competent flow of decent games.

@PrimeVinister:
Until Game Pass and BC are mentioned. Only for the point to be missed.

kayoss1753d ago

thats because they dont know what they want to be. A gaming console, Television, or a gaming service?

Godmars2901753d ago

@kayoss:
They wanted, expected, to be Steam. To have everyone coming to them and paying for the privilege. That's the exact mentality on display when they tried to push always online.

brewin1753d ago

Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.

The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!

The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!

People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.

It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!

Show all comments (22)