
Joystiq: "My second hands-on with Metroid: Other M had left me with pretty much the same feeling as the first: I really enjoyed it. The controls were at once familiar and, in the case of switching to first-person so seamlessly, inventive. There seemed to be just the right mix of exploration and action, the lethal moves lent the presentation some nice flair and the varied weak points of each enemy gave it an old-school feel. I'm hoping for some more large-scale, setpiece moments when I play the game in its entirety -- something I'm getting the feeling could be a really good time."

With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.

Former Nintendo of America president Reggie Fils-Aime reflects on Metroid: Other M and his initial high hopes for the game.
Yeah we all loved how you took a stoic badass and turned her into a whiny shrew. All those writers should be sacked.

VGChartz's Paul Broussard: "The early-mid 2000s saw something of a golden age for Metroid games. After an eight year hiatus, Metroid burst back onto the scene in dramatic fashion. Largely buoyed by the critical and financial success of Metroid Prime (at least, relative to other Metroid releases), Metroid saw a whopping six new titles between 2002 and 2007, as well as one rather bizarre pinball spin-off that wound up being much better than it had any right to be. Metroid had never been this popular before."
Never though the day would come where I say this but I’d be fine with having every 2D Metroid remade the way Dread plays.