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Id's Hooper: 'Disruptive' Tech 5 Is Changing Everything

id Software's new Tech 5 engine is changing the way the company's team works -- perhaps permanently. And the studio's design director Matt Hooper tells us that these evolutions could spread out to the wider industry before long, if current trends are as he sees them.

"Even with Doom, we've always done this -- disruptive technology," Hooper explains in a comprehensive new Gamasutra feature interview. "It's technology that comes in and completely changes the way you build and make games... every new iteration of the [id] tech, especially when it's so fundamentally different, turns everything on its head, [in terms of] the way the artists have to work."

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gamasutra.com
Mista T5758d ago

the engine is amazing, Rage will run in 60fps 'nough said

ProjectVulcan5758d ago

Now imagine Doom 4 on the engine, built for 30 frames a second.....Crysis 2 better watch its back on PC, because this engine should be able to pull off some stunning stuff.

Pedobear Rocks5758d ago

software is being held back by 10 year old hardware.

Mista T5758d ago

pc is where to play this then to get the maximum experience :)

xAlmostPro5757d ago

well it isnt at all actually

Thrillhouse5758d ago (Edited 5758d ago )

Advancements in game engines makes me happy to be a gamer.

CrzyFooL5758d ago

Thank you id for continuing to push the limits of gaming. You have not let me down in nearly 20 years.

Pjuice5758d ago (Edited 5758d ago )

pc will be the best version but it could look even better if they would build an engine using one of the newer api

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AusGamers - BFG 2011: RAGE Video Interview and Transcript

AusGamers caught up with id Software's Matt Hooper to talk RAGE, their evolution to include console development in their work and when gamers might see a return to their "King of Multiplayer" roots. The video of the interview and its transcript can be found at the link.

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ausgamers.com