
id Software's new Tech 5 engine is changing the way the company's team works -- perhaps permanently. And the studio's design director Matt Hooper tells us that these evolutions could spread out to the wider industry before long, if current trends are as he sees them.
"Even with Doom, we've always done this -- disruptive technology," Hooper explains in a comprehensive new Gamasutra feature interview. "It's technology that comes in and completely changes the way you build and make games... every new iteration of the [id] tech, especially when it's so fundamentally different, turns everything on its head, [in terms of] the way the artists have to work."

AusGamers caught up with id Software's Matt Hooper to talk RAGE, their evolution to include console development in their work and when gamers might see a return to their "King of Multiplayer" roots. The video of the interview and its transcript can be found at the link.
the engine is amazing, Rage will run in 60fps 'nough said
software is being held back by 10 year old hardware.
Advancements in game engines makes me happy to be a gamer.
Thank you id for continuing to push the limits of gaming. You have not let me down in nearly 20 years.
pc will be the best version but it could look even better if they would build an engine using one of the newer api