
Everyone has their eyes on id Software whenever it makes new product announcements -- not least because these often coincide with new iterations of the company's game engine, id Tech. The same holds true of Rage, which is due to be released in 2011.
The title expands its gameplay palette from the shooting that the team has previously concentrated on by expanding the gameworld into a sprawling post-apocalyptic world. The technology, too, changes the fundamental way the company approaches its games, by introducing its megatexture techology which allows for massive background textures to match the game's environments.
Here, Matt Hooper, id's design director, discusses both the gameplay and technology changes that have resulted in Rage, and how the very roles and team composition were changed by the company's drive to make a game unlike, on so many levels, what it had tried in the past.

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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
this is something ive been wanting to read for a while
also im shocked there is no mention of ps3 development theirs always a mention of ps3 development in these interviews i realy wanted to know if they were using spus or not
rage looks awsome on the 360 didnt see it on the other consle yet but really dnt want to this is a good game
the characters have that clay look in my opinion
For some reason i cant bring my self to like this game, or at least yet just so far i see nothing special about it.
you haven't seen anything yet people (even though you've seen a lot cause Rage is gonna be amazing), wait till Quakecon. Doom 4 is gonna have 3 times the graphics compared to Rage because iD designed Rage to run 60fps, Doom 4 will run 30fps and they said the graphics will be 3 times better!