130°

Technology, Design: Rage

Everyone has their eyes on id Software whenever it makes new product announcements -- not least because these often coincide with new iterations of the company's game engine, id Tech. The same holds true of Rage, which is due to be released in 2011.

The title expands its gameplay palette from the shooting that the team has previously concentrated on by expanding the gameworld into a sprawling post-apocalyptic world. The technology, too, changes the fundamental way the company approaches its games, by introducing its megatexture techology which allows for massive background textures to match the game's environments.

Here, Matt Hooper, id's design director, discusses both the gameplay and technology changes that have resulted in Rage, and how the very roles and team composition were changed by the company's drive to make a game unlike, on so many levels, what it had tried in the past.

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gamasutra.com
nickjkl5679d ago (Edited 5679d ago )

this is something ive been wanting to read for a while

also im shocked there is no mention of ps3 development theirs always a mention of ps3 development in these interviews i realy wanted to know if they were using spus or not

NecrumSlavery5679d ago

I hope Bethesda uses thus id5 engine in other games... Cough cough* Fallout 4, Elder Scrolls V

snoppy5679d ago

rage looks awsome on the 360 didnt see it on the other consle yet but really dnt want to this is a good game

UnSelf5679d ago

rage looks awsome on the 360 didnt see it on the other consle yet but really dnt want to good game

C-C-C-Combo Maker!!

NYC_Gamer5679d ago (Edited 5679d ago )

the characters have that clay look in my opinion

Hallmark Moment5679d ago

You like the cartoon painting look of Uncharted 2 better?

NYC_Gamer5679d ago

just thought after all these yrs id would have better character models....doom 3 also had that same problem

Terarmzar5679d ago

For some reason i cant bring my self to like this game, or at least yet just so far i see nothing special about it.

Mista T5679d ago

you haven't seen anything yet people (even though you've seen a lot cause Rage is gonna be amazing), wait till Quakecon. Doom 4 is gonna have 3 times the graphics compared to Rage because iD designed Rage to run 60fps, Doom 4 will run 30fps and they said the graphics will be 3 times better!

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110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin2284d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2437d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072437d ago (Edited 2437d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142437d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2436d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2437d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2437d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2436d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2432d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.