
As soon as Lionhead's Peter Molyneux demoed the Milo demo at last year's E3, it was clear that the project was going to need a good PR manager. The concept of talking to a young boy is something that makes a lot of people either uncomfortable or suspicious, and that challenge is something that Moolyneux embraces.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
If they could release something like that, it would be pretty amazing. But i don't know if the tech is there just yet. It would be kinda creepy though! "Hey Milo, would you like to hit this joint?" He'll say yes, put the joint in front of the camera and watch him get baked out of his mind! lol.