
Kinect, Microsoft’s new camera-based motion sensor that used to go by the codename ‘Natal’, doesn’t work very well - at least not from what Bi-Tech has seen so far.

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.
the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.
Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.
I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.
The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.
Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.
The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!
The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!
People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.
It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!
we know it "doesn't work very well" get over it.
Hopefully these motion controllers will be the Guitar Hero X to the music genre. Too much time and money has been waste on this endevour over time which is worrying, how long before Microsoft drops Natal because the ease of cross controlling Natal games is a far higher boundry than one would find in move.
Move can function a lot like the Wii controller, developers are used to it. Move supports buttons and little lag, again similar to a Dualshock 3... developers could easily make games support the two controller option. Natal on the other hand is different to the Xbox controller and would require different games... I am not saying it won't be supported Microsoft can easily develope a cool API for RPG developers for characters customization where one simply stands in front of Natal and spins around, EVERY detail weight, height face skin tone is all inputed into the game and that could be really cool.
'If "we" all know it, why do you continue to post it? Does it make you feel better about yourself typing "Kinect doesn't work very well". In your opinion it doesn't, but you don't speak for everyone. My GF is a casual gamer and she had no complaints about it when she tried it herself at Macy's, and that's MS main selling point is the casuals. Look how crappy the Wii works with its motion controls, but people still buy it because its fun'
We probably means most of the people on N4G, which are largely hardcore. Microsoft is making Rare develop games on Natal rather than you know good ones targeted at us. Let's face it Microsoft will drop Natal at the launch of the Next Xbox if not sooner. I believe that'll be 2012. And here's why.
Microsoft is preparing to release a new add-on called Natal it's predicted for a 2010 launch, it's main competition is move but they go after different audience so it's main competition is the Wii which has lost some steam. So with the $299 minimum entry price it could attract some casuals but with the Wii still cheaper it could be interesting. Then you have the 3DS for any time prior to April 2011 that will destroy Natal's audience especially if it releases for $250 so with so much competition how will Natal fare? Microsoft will no doubt want to release a console prior to the PS4 so as soon as is resonable, they also don't want to drop Natal so 2011 is out of line, 2012 is certainly very promising as the amount of digital consumers will increase and Sony won't be looking at releasing a new console until the PSP2. 2012 is by far the best date for the Xbox 720...
Damn almost 4 natal articles and its only morning slow News today don't you guys think so ?
Anyway I don't expect much from Kinect when it first releases. I'm sure it will get better in due time like all things in life.
my first impressions when i seen the commercials was that seems pretty cool, but now i think it's garbage.
A very harsh article. I agree with them on some points, but feel they go a bit overboard on some of their harshness. It is nice to see articles from both sides of the fence, though. I think I sit a little to the 'no thanks' side of the fence because of the huge focus on casual games and their decision to remove the second on-board chip and replacing it with software emulation that leads to much increased lag as well as overhead taken from the processing usually reserved for the games.