200°

Kinect Lag Can Be Eliminated, Says Developer

1UP writes: "One of the major concerns regarding Kinect ahead of its release this November is lag. Besides the lack of any physical feedback, the lag that some demonstrations have had between when a player moves and that action is registered on-screen has some people worried. But according to Blitz Games chief technical officer Andrew Oliver, the lag we've seen doesn't need to be there and could be eliminated by developers."

Pedobear Rocks5732d ago

1. Kinect is already taking 10% overhead from the Xbox...thus I imagine that all the video and signaling processes are being handled by Kinect's own software...therefore...why does the developer have to 'do' anything to correct the lag?

2. Isn't it impossible to 'eliminate' the lag...I mean even controllers have lag built into the time it take to press a button to the time that signal is acted upon. With the addition of a camera which only captures the signal once every 30th of a second I'd think it is IMPOSSIBLE to 'eliminate' lag.

Therefore I'd take Blitz with a grain of salt.

PBR

Omega45732d ago (Edited 5732d ago )

Dude its less than 1% get your facts right before commenting

@Godmars290
The most recent dev said less than 1%, software improves so it used to be 10% but now its less than 1%

Godmars2905732d ago

You've got one devs saying thing while others have said another.

Until the games are out in peoples hands thanks to industry crap like this there are no "facts."

La Chance5732d ago (Edited 5732d ago )

Post a link Omega, they'll still be in denial but at least they'll look stupid in the process as usual.

edit: 1.2 got the link.

TheTeam065732d ago (Edited 5732d ago )

That's weird.... usually you're in PS3 articles like when that rumor about ND going multiplat spread but.... you weren't in the one debunking it.

"They obviously know where the quality is."
http://n4g.com/news/575526/...

Funny how that works.

mrv3215732d ago

So it's taken them over a year and there's still lag as of E3 BUT with less than a 4 months to go they can eliminate it.

I actually believe this developer, I mean look at all the Natal videos where the in-game character move before the on stage actors... now that's impressive and shows confidence in your product... you know by not really showing it.

Why o why5732d ago (Edited 5732d ago )

logic fail...didnt you know the white coats at MS have already developed black hole compression so dvd <9 is fine for the hd era....its obvious what they could do in a year can be done in 4 months...black hole technology rocks....recognize ;)

EDIT

I cant believe how gullible some of you kinect defenders are. You guys are all pulling up the 1 ubisoft article and somehow believe that

a) it outweighs all of the counter articles

b) 1% magically means there will be quality games (that you wanna play)

c) There will be no lag

c) Your own eyes have been deceived and e3 really did show us what project Natal projected

d) lol...sorry

To balance my counter I'd like to state that theres no point speculating one way or the other. The same way people defend pre alpha footage of a game can be applied here so thats fair. But listening to devs over what your actual eyes see is a little stupid. Ubi were the ones who said their naruto game couldn't be done elsewhere then ninja storm came out on the ps3 and smashed that hypheoery to bits....believe your eyes not the hype/anti hype.... so time will tell

Thecraft19895732d ago

no its not Its 10% max so all games have to made with with that in mind.

HolyOrangeCows5732d ago (Edited 5732d ago )

Blitz Games knows their stuff:
* All Star Karate (2010)
* Sonic Colors (2010)
* iCarly (2009)
* Karaoke Revolution (2009)
* Planet 51 (2009)
* Biggest Loser (2009)
* Bratz Girlz Really Rock (2008)
* Tak and the Guardians of Gross (2008)
* Karaoke Revolution Presents: American Idol Encore (2008)
* Karaoke Revolution Presents: American Idol (2007)
* Sneak King (2006)
* PocketBike Racer (2006)
* Big Bumpin' (2006)
* SpongeBob SquarePants: Creature from the Krusty Krab (2006)
* Bratz: Forever Diamondz (2006)
* Bratz: Rock Angelz (2005)
* Pac-Man World 3 (2005)
* The Fairly OddParents: Shadow Showdown (2004)
* Bad Boys: Miami Takedown (2004)
* The Fairly OddParents: Breakin' Da Rules (2003)
* Barbie Horse Adventures: Wild Horse Rescue (2003)
* Taz: Wanted (2002)
* Zapper: One Wicked Cricket (2002)
* Fusion Frenzy (2001)
* Frogger 2: Swampy's Revenge (2000)
* WarGames: Defcon 1 (1998)

You fanboys KNOW that Blitz Games will have zero lag Kinect games.
I mean, just LOOK at those amazing, boundary-pushing titles!

Immortal3215732d ago

fm3 for example, what if I'm racing on the nurgburgring track.(2laps) Are they expecting me to have my arms out the whole time? if so then fail.

hilliat27835732d ago

The article did not provide any proof of the change from 10% to 1% so until this has been proven it's all rumor. Don't bash because dev's and publishers talk out of their arses all the time and then we bash them when proved that they were full of isht.

I'm just saying that you might want to see it before you believe it...that's just me...

hiredhelp5731d ago

DUDE all i ever seem to see is you in every post.and majority of your replys had disagrees. have you thought about not saying nothing.

stuna15731d ago

And the moon is made of cheese!

Talk about people with selective hearing. How about you smell my farts, they smell like roses. Since you believe everything you hear.

+ Show (8) more repliesLast reply 5731d ago
Trroy5732d ago (Edited 5732d ago )

This article says 10-15% (which equates to about 10ms per frame on one of the Xenon cores), and I'd have to say the source is considerably more reputable -- Alex Kipman is the Kinect project director at MS.

http://www.newscientist.com...

Anyone who knows anything about computer vision will tell you that doing face detection on a 640x480 color image will take a good chunk of horsepower, even on a modern CPU. 10-15% of the Xenon sounds just about right, given a 30 Hz sample rate, especially if you throw in some additional processing on an added 320x240 depth image.

ActionBastard5732d ago

Per Ubisoft. I'm sure that increases as you use more of Kinect's functionality (skeletel, voice, 2 player, etc).

More needs to be said. Not just Ubi.

Trroy5732d ago (Edited 5732d ago )

A free link to the 10-15% info from Alex Kipman, for those who don't subscribe to New Scientist:

http://www.develop-online.n...

logikil5732d ago

The articles quoting Alex Kipman are from January of this year. The Ubisoft claims are from this month. Is it not possible that between then and now things have tightened up? Also, the articles from Mr. Kipman don't go into detail regarding what type of processing would prompt the 10-15%. I suspect its possible to choose to only do certain types of detection based on the game in question. The honest truth is that it is possible that both individuals are correct. However, until you hear another word from Kipman on the matter it's impossible to note if there have been improvements since the interviews took place.

Trroy5732d ago (Edited 5732d ago )

@logikil

No, I doubt MS would allow Kipman to state "10-15%" without being well assured that it wasn't going to get any faster. PR folks aren't so dumb to allow scientists to blather on about their work, without some serious assurance that if there's bad news, its at least unavoidable.

I'm sure its been optimized since January, but the fact of the matter is that the problem (image analysis) is bogged down by sheer amounts of image data to process -- you just can't make it faster past a certain point. Image analysis algorithms have already been optimized and optimized for years -- I sincerely doubt MS has some magical way or making it 10x faster than the norm at all, let alone a couple months before release -- which is basically what January was, considering the ramp up time needed to produce hardware for the consumer and get final software to the devs so they can finish their own games.

Its probably closer to 10% now, as opposed to "10-15%". Other than that, though, I wouldn't hold my breath. Only custom hardware could really help, past a certain point (likely the 10% point), and they abandoned that idea a while ago -- probably because it would have pushed Kinect into the $200 range.

gamingdroid5732d ago (Edited 5732d ago )

I read that article a while back, but this was prior to Kinect hardware being finalized. At one point in time they removed the processing chip, next we hear it was back in. Then there is some murky information about it being two chips. It has been 7-8 months since then.

That source is straight from a third party developer in recent times so IdleLeeSiuLung might be right. Also, this quote supports Ubisofts assertion:

"He added that the device can recognise any pose in just 10 milliseconds – quick enough to suggest that the final product won’t suffer from lag issues."

From Trroy's source: http://www.develop-online.n...

hiredhelp5731d ago (Edited 5731d ago )

hmmmm

+ Show (5) more repliesLast reply 5731d ago
KingME5732d ago

Why would someone of your great intelligence and programming prowess grace us little people with you presence when you could be somewhere programming computers for NASA or teaching software developement at ITT, MIT, or Devry.

I mean, from your statement, you appear to be all knowing. How about we take your comment with a box of "salt" let alone a "grain".

Biggest5732d ago

So Ubisoft says the Kinect only needs about 1% of the 360 CPU, but releases a laggy fitness game. Andrew Oliver says the lag can be eliminated by developers, but no developers with forthcoming games have been able to eliminate it. I guess we should believe the promises and not the truth. I'm with you on this one, KingME. Truth is for suckers!

KingME5732d ago

Nice try, but it's not about the truth as much as it is about dickheads with paper routes calling out MIT graduates and telling them that they don't know what they are doing.

My point was that N4G is just busting at the seams with so-called ordinary gamers that constantly tell the professionals that they are clueless.

If you weren't so busy trying to be the "BIGGEST" @$$hole, you would have been able to see my point.

writersblock5732d ago

You're point is to completely believe all the devs no matter what?

I've seen with MY OWN EYES the lag on kinect

zealot95732d ago (Edited 5732d ago )

^^^Really? You missed the point again? It's not about believing the "devs" or the lag you've claimed to have seen. As a neutralist I want you to s l o w l y read the comments again. Understand that the comment pedobear made was a claim to know more than the experts that develop the very games you so love to degrade. Which in itself is ridiculous because by stating all of that information he just proves he can only read on the internet, not develop. Then biggest's claim that it makes more sense to judge just ONE fitness game as the basis for all upcoming games and their console as bad is also so bias that it constitutes the belief that biggest himself is much less intelligent than any one developer. By the by writersblock all you have to do on this site is read and understand, that's all. Seeing lag and giving shoddy opinions are no proof of your levity to be any kind of gaming authority. I personally will wait and buy both motion devices before forming any opinion or claiming to be a critic.
I like all three consoles as it encompasses my love for gaming.

Vavoom5732d ago

Dude! Well said, finally someone on N4G with at least half a brain. One of the most annoying things about N4G is how people on here think they know everything, when I most cases they haven't had any education beyond highschool.

Thanks for a refreshing comment, keep the intelligent comments coming.

Bubbles up!

@Kingme - I definitely get your point, they didn't get your point because they were too busy trying to hate on Kinect. They didn't really read your comment just as most of the time, they don't read the articles. This have been proven on many occassions.

n4gno5731d ago

"hating on kinect" lol

only importants things, scary things are hated, like ps3, bluray, 3D, move, and all exclusives, it's a xbox fan speciality, ps3 owners don't care, or just laugh.

writersblock5731d ago

Someone in this thread is a fanboy with 4 accounts. I contradicted someone and got 4 disagrees. And now even though its an older thread, you got 4 right away

...fishy

0_o

+ Show (4) more repliesLast reply 5731d ago
nycredude5732d ago

New name for Kinect should have been NATO...

No Action, All Talk

+ Show (1) more replyLast reply 5731d ago
cossie1235732d ago

i swear ive read that it uses 1%

ALFAxD_CENTAURO5732d ago (Edited 5732d ago )

Or 15%

Factual Evidence:
http://www.techradar.com/ne...

They are just trying to justify.

btk5732d ago

You have a spreadsheet with 2 simple sum calculations
How much CPU power does it use? Lets say about 1%
Now you have a spreadsheet with 100,000 rows with complex formulas, lookup tables etc. Now it uses 30% of the CPU power on a recalc.

So when they say 1% and 15% - both is most likely true. One user navigating the menu - 1% Two guys tracked for a fighting game where it tracks arms, limbs, skeletal mapping - now most likely 15%.

It is not a fixed input like a controller where you only have button press - signal to console. With Kinect the console receives image - does processing - generates the input.

The CPU power used is going to depend on the tracking the game requires.

forcefullpower5732d ago (Edited 5732d ago )

So basically he is saying they are not using kinect software then.

"Not using skeletal system"

Does this mean that they are just using it like a normal webcam with there own body movement software. If so what is the point in buying connect when a normal webcam could be used??

19425732d ago (Edited 5732d ago )

so they can fool their dumb fanbase into paying $150 for this trash this is typical M$. if they weren't over charging for cheap poorly made products they wouldn't be themselves.

edit: that makes no sense at all. if people go out and get a wii then they most likely want the games exclusive(you know the types of game sthe 30 doesn't have) on the wii and if you're talking about move it has shown more games then kinect and is being added to hardcore games unlike kinect. no matter how you look at the only fools are the 360 fanboys.

thrust5732d ago

at least it is new and not a wii :/

whos being fooled more people with ps3 are going out and buying a wii to use on the ps3 lol

peeps5732d ago

mayb they want to play playstation exclusive titles with controls similar to that of the wii... i mean i'm interested in move and tempted by a wii to complete the set, thing is though the wii will set me back about £170 but move will set me back £50 and i'll be able to play games like killzone 3 and socom 4. not to mention i can use the pseye for headtracking in gt5.

just because move doesn't do much more than the wii doesn't mean it's not appealing to gamers. End of the day it's a peripheral, it's the games that actually matter

ClownBelt5732d ago (Edited 5732d ago )

"at least it is PS eye toy copy and not a wii :/ "

Fixed brah

"just because move doesn't do much more than the wii"

Uh like what? Like the move being a lot more precise than the Wii? Like the Move can detect any angle?

forcefullpower5732d ago (Edited 5732d ago )

I have a wii and currently finishing Zelda - Twilight Princess. Some people don't like the Wii for some reason and bash the motion control for it. I like the motion control the only think i really hate is it acuraccy and the consoles absolute shite graphics. It looks really bad on a HD tv.

I can tell you move is nothing like the wii. I have alredy pre ordered it with nav controller. I havn't bought an extra one for the missus because she doesn't even care about the wii after the first month. People talk about wasting money on the Kinect. 70 quid for 1 months use of a wii balance board & 150 for the console and addition controllers 40 quid. That was not a sound investment. /sarcasm

If the missus see a fitness game for the 360 i will not rush in this time to buy it for her. Not wasting £130 quid on something she will only use for another month again.

+ Show (1) more replyLast reply 5732d ago
Christopher5732d ago (Edited 5732d ago )

Even if they were using their own software with the camera, there would still be lag. Experience with the PS3 Eye has taught me that even the most basic motion game requiring the use of the camera to detect movement will result in lag.

@those who disagree: Care to prove me wrong? We have been shown absolutely _nothing_ that utilizes a camera to track player movements that doesn't have noticeable lag. Nothing. For the last few years, no camera-based game has been able to get rid of lag because there are two levels of delay: 1) reading from the camera, that has its own level of processing and 2) processing what is being read by the camera, which is a software process on both Kinect and the PS3 Eye.

There's no way you can logically look at that and somehow come out saying you can remove lag. It's like saying you can eat two pies without any caloric intake opposed to the usual process of eating one pie and having caloric intake of a single pie.

This is all just idiotic PR talk. Lag exists with current controllers, more lag will exist with motion controllers and even more so with solely camera-based motion control options.

ALFAxD_CENTAURO5732d ago

Wii is not even the same like Move.

Wii motion plus is not even as precise as Move and don't even have Z Axis.

TheTeam065732d ago (Edited 5732d ago )

There was a developer who said this before. That's great to know it can be eliminated. Not so great to realize that I haven't seen that happen yet.

You know what? F*ck the lag, fix the twitching. That's more annoying to me.

Aquarius5732d ago

twitching is part of the lag

ATLGAMER5732d ago

u would have to eliminate human lag...or just predict what the player is going to do...

writersblock5732d ago

Well, apparently it can. It predicted there movements and did them before the player at E3

Show all comments (75)
20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

Read Full Story >>
culturedvultures.com
Knightofelemia1543d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog1543d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry9161543d ago (Edited 1543d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

1543d ago
CrimsonWing691543d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming1542d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer791542d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember1542d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog1543d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop1543d ago (Edited 1543d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog1543d ago (Edited 1543d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop1542d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic1542d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop1542d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic1541d ago (Edited 1541d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 1541d ago
Aloymetal1542d ago (Edited 1542d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic1542d ago (Edited 1542d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf101543d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar1543d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf101543d ago

Sad but true that was pretty much it.

Kurt Russell1543d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf101542d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv721542d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming1543d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog1543d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming1542d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming1543d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

Show all comments (39)
120°

Pivotal Decisions in Gaming History - Xbox Goes All-In on Kinect

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.

Read Full Story >>
techstomper.com
darthv721719d ago

the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.

PrimeVinister1719d ago

Maybe. But they were two early for VR and too late for motion control

1719d ago Replies(2)
Godmars2901719d ago

Their focus was marketing metrics. Information gathering for targeted advertising. Also "event curating" or head counting for special TV events. If MS had had their way with always online and mandatory Kinect pre COVID, as and during it they'd likely be turning into dominant presence in many Western homes. Be getting subsidized by Disney and other streamers as well as the NFL.

Thing was, Kinect as an actual game system, its games, just weren't ready. MS moved on it too soon. Thankfully.

Atticus_finch1719d ago

Sorry but it was incredibly bad for gaming. The thing barely worked as intended and the games were broken shovelware. And let's not forget all the lies from Xbox to try and sell it. What happened to Milo?
It's like Xbox it's a perpetual lying machine.

PrimeVinister1719d ago

I had almost forgotten about Milo. It looks so unbelievable in retrospect. How did anyone believe it?!

+ Show (2) more repliesLast reply 1719d ago
TheEnigma3131719d ago

Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.

PrimeVinister1719d ago (Edited 1719d ago )

I think Kinect was the worst of the bunch. They reversed DRM overnight and try to play down the TV stuff when they realised it made them look disinterested in gaming.

Kinect stuck around for six months, preventing sales and making more and more people upset when they dropped the Kinect and the price.

Atticus_finch1719d ago

Don't forget the inferior hardware which affects their game development to this day.
And the constant boasting and lying that hasn't change very much to this day.

kayoss1719d ago

I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.

PrimeVinister1719d ago

I had already been turned off of the idea by Kinect for 360. Even when it worked, the games were bad and showed no potential.

Wii made you understand what they were going to do with it within about 10 seconds of Wii Sports. It went on to become a bit of a joke but at least it worked and had a purpose.

Thundercat771719d ago

The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.

PrimeVinister1719d ago

Totally. They haven't been really all that relevant since.

Godmars2901719d ago

That has to do with repeatedly failing, having to reaffirm only to again fail at creating a competent flow of decent games.

@PrimeVinister:
Until Game Pass and BC are mentioned. Only for the point to be missed.

kayoss1719d ago

thats because they dont know what they want to be. A gaming console, Television, or a gaming service?

Godmars2901719d ago

@kayoss:
They wanted, expected, to be Steam. To have everyone coming to them and paying for the privilege. That's the exact mentality on display when they tried to push always online.

brewin1719d ago

Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.

The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!

The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!

People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.

It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!

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